1 #ifndef INTERNAL_HPP_INCLUDED
2 #define INTERNAL_HPP_INCLUDED
259 std::int32_t LocalZ, std::int32_t Angle);
292 std::int32_t OffsetX, std::int32_t OffsetY, std::int32_t OffsetZ);
std::vector< std::int32_t > GetVarbitSettings()
Model GetGroundObjectModel(const GroundObject &O)
NPCInfo LoadNPCInfo(std::int32_t ID)
std::int32_t GetWidgetY(const Widget &W)
std::vector< Point > GetGameObjectModel(const GameObject &O)
std::vector< std::vector< std::vector< Deque > > > GetGroundItems()
std::int32_t GetWorldSelectPageIndex()
std::int32_t GetLoginWindow()
std::int32_t GetCurrentWorld()
std::int32_t GetItemSelected()
std::int32_t GetMapAngle()
Convex GetItemSpriteConvex(const Sprite &S)
std::int32_t GetCameraYaw()
std::vector< ExchangeOffer > GetExchangeOffers()
Model GetDecorativeObjectModel(const DecorativeObject &O)
std::int32_t GetGameState()
std::int32_t GetMenuCount()
std::vector< std::int32_t > GetNPCIndices()
Cache GetItemSpriteCache()
ClanMemberList GetLocalClanMemberList()
std::int8_t GetKeyPressed(std::int32_t Index)
Model GetWallObjectModel(const WallObject &O)
std::int32_t GetLocalDestinationY()
Cache GetSpotAnimationModelCache()
bool GetWorldSelectOpen()
std::int32_t GetHintArrowX()
std::vector< std::int32_t > GetWidgetsHeight()
IndexableData GetObjectIndexableData()
Sprite GetItemSprite(std::int32_t ID, std::int32_t Amount)
std::int32_t GetTileHeight(std::int32_t X, std::int32_t Y, std::int32_t Z)
std::int32_t GetViewportWidth()
Cache GetObjectInfoCache()
Deque GetGraphicsObjects()
std::vector< std::int32_t > GetSettings()
std::int32_t GetMenuWidth()
ObjectInfo LoadObjectInfo(std::int32_t ID)
std::int32_t GetHintArrowTargetType()
std::vector< std::vector< std::vector< std::int32_t > > > GetTileHeights()
std::vector< std::vector< SceneTile > > GetSceneTiles(std::int32_t Plane)
void SetWorld(const World &W)
std::int32_t GetTileItemHeight(std::int32_t X, std::int32_t Y, std::int32_t Plane)
std::vector< std::vector< Widget > > GetWidgets()
std::vector< std::vector< std::vector< std::int8_t > > > GetTileSettings()
AbstractBufferProvider GetBufferProvider()
std::int32_t GetCameraY()
ItemContainer GetItemContainer(std::int32_t ID)
SceneTile GetSceneTile(std::int32_t X, std::int32_t Y, std::int32_t Plane)
double GetHealthPercentage(const Internal::Character &C)
Cache GetDynamicObjectCache()
Model GetWallObjectModel2(const WallObject &O)
std::int32_t GetGameTick()
std::vector< Point > GetProjectileModel(const Internal::Projectile &P)
bool IsItemStackable(std::int32_t ID)
std::vector< NPC > GetNPCs()
Widget GetWidgetParent(const Widget &W)
std::int32_t GetItemSelectedIndex()
std::int32_t GetLocalDestinationX()
std::int32_t GetHintArrowOffsetY()
std::vector< std::int32_t > GetExperiences()
NPCInfo GetNPCInfo(std::int32_t ID)
std::vector< std::int32_t > GetWidgetsWidth()
CollisionData GetCollisionMap(std::int32_t Plane)
std::vector< std::string > GetMenuTargets()
std::vector< Player > GetPlayers()
std::int32_t GetViewportHeight()
std::vector< std::int32_t > GetPlayerIndices()
ItemInfo GetItemInfo(std::int32_t ID)
std::int32_t GetWidgetX(const Widget &W)
std::vector< Point > GetGraphicsObjectModel(const GraphicsObject &O)
std::string GetUsername()
std::int32_t GetCameraZ()
std::int32_t GetClientY()
Varbit GetVarbit(std::int32_t ID)
Frames GetFrames(std::int32_t ID)
std::vector< std::int32_t > GetLevels()
SpotAnimation GetSpotAnimation(std::int32_t ID)
Widget GetWidget(std::int32_t Container, std::int32_t Component)
Box GetWidgetBox(const Widget &W)
Cache GetWidgetFontCache()
std::int32_t GetNPCCount()
Model GetSpotAnimationModel(std::int32_t ID)
std::vector< std::int32_t > GetWidgetsX()
std::int32_t GetWorldSelectPageSize()
std::int32_t GetCrosshairState()
std::vector< std::vector< std::vector< std::int32_t > > > GetInstanceChunkTemplates()
ItemInfo LoadItemInfo(std::int32_t ID)
std::int32_t GetHintArrowNPCIndex()
bool GetWidgetHidden(const Widget &W)
PlayerManager GetLocalPlayerManager()
std::vector< Point > ProjectModel(const Model &M, std::int32_t LocalX, std::int32_t LocalY, std::int32_t LocalZ, std::int32_t Angle)
std::int32_t GetWidgetRoot()
bool IsItemPlaceholder(std::int32_t ID)
std::int32_t GetLoginState()
std::int32_t GetLoginCaret()
Model GetItemModel(std::int32_t ID)
std::int32_t GetDraggingItemDuration()
NPC GetNPC(std::int32_t Index)
ObjectInfo GetObjectInfo(std::int32_t ID)
Cache GetItemModelCache()
Player GetPlayer(std::int32_t Index)
std::vector< std::string > GetMenuActions()
AttackOption GetNPCAttackOption()
std::int32_t GetCameraPitch()
IndexableData GetNPCIndexableData()
std::int32_t GetHintArrowY()
std::int32_t GetViewportScale()
std::int32_t GetClientX()
std::int32_t GetHintArrowOffsetX()
std::int32_t GetHintArrowZ()
std::int32_t GetCameraX()
std::int32_t GetLoginAccountState()
Model GetNPCModel(std::int64_t ID)
Cache GetSpotAnimationCache()
Preferences GetClientPreferences()
std::int32_t GetPlayerCount()
Model GetPlayerModel(std::int64_t ID)
std::string GetSelectedSpellName()
std::int64_t GetMouseLastPressed()
std::string GetLoginMessage2()
Point TileToMainscreen(const Tile &T, std::int32_t X, std::int32_t Y, std::int32_t Z)
std::string GetLoginMessage0()
std::int32_t GetRunEnergy()
HashTable GetWidgetNodeCache()
std::string GetLoginMessage1()
std::vector< World > GetWorlds()
Point TileToMinimap(const Tile &T)
std::string GetSelectedItemName()
std::vector< std::int8_t > GetKeysPressed()
Animation GetAnimation(std::int32_t ID)
std::int16_t GetCameraZoom()
Cache GetAnimationCache()
IndexableData GetItemIndexableData()
std::int32_t GetClientPlane()
std::string GetItemName(std::int32_t ID)
std::int32_t GetHintArrowPlayerIndex()
std::vector< std::int32_t > GetWidgetsY()
std::int32_t GetMenuHeight()
Model GetDynamicObjectModel(std::int32_t ID)
Cache GetPlayerModelCache()
Cache GetParameterInfoCache()
AttackOption GetPlayerAttackOption()
std::vector< std::int32_t > GetMapRegions()
std::vector< CollisionData > GetCollisionMaps()
std::string GetPassword()
HashTable GetItemContainers()
std::vector< Point > TileToMainscreenBox(const Tile &T, std::int32_t X, std::int32_t Y, std::int32_t Z, std::int32_t OffsetX, std::int32_t OffsetY, std::int32_t OffsetZ)
std::int32_t GetLocalPlayerIndex()
std::int32_t GetLoginScreenX()
std::vector< std::int32_t > GetClientKeyCodes()
std::vector< std::int32_t > GetCurrentLevels()