1 #ifndef GAMEOBJECT_HPP_INCLUDED
2 #define GAMEOBJECT_HPP_INCLUDED
4 #include "../JavaClass/Object.hpp"
5 #include "../JavaClass/Class.hpp"
GameObject & operator=(GameObject &&Obj)=default
GameObject(GameObject &&Obj)=default
std::int32_t GetOffsetX() const
std::int32_t GetHeight() const
std::int64_t GetHash() const
std::int32_t GetX() const
std::int32_t GetRelativeX() const
GameObject(const GameObject &Obj)=default
std::int32_t GetFlags() const
std::int32_t GetY() const
std::int32_t GetAngle() const
GameObject & operator=(const GameObject &Obj)=default
std::int32_t GetPlane() const
Renderable GetRenderable() const
std::int32_t GetRelativeY() const
GameObject(const void *Obj)
std::int32_t GetOffsetY() const