AlpacaLibary  1.63
A closed source C++ bot for OSRS
SceneTile.hpp
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1 #ifndef SCENETILE_HPP_INCLUDED
2 #define SCENETILE_HPP_INCLUDED
3 
4 #include "Node.hpp"
5 #include "../JavaClass/Class.hpp"
6 #include "DecorativeObject.hpp"
7 #include <vector>
8 #include "GameObject.hpp"
9 #include "GroundObject.hpp"
10 #include <cstdint>
11 #include "WallObject.hpp"
12 
13 namespace Internal
14 {
15  class SceneTile : public Node
16  {
17  public:
18  SceneTile(const void* Obj);
19 
20  SceneTile() = default;
21  SceneTile(SceneTile&& Obj) = default;
22  SceneTile(const SceneTile& Obj) = default;
24  SceneTile& operator=(const SceneTile& Obj) = default;
25 
26  static Class GetClass();
27 
29  std::vector<GameObject> GetGameObjects() const;
30  GameObject GetGameObjects(std::int32_t I) const;
32  std::int32_t GetPlane() const;
34  std::int32_t GetX() const;
35  std::int32_t GetY() const;
36 
37  };
38 }
39 
40 #endif // SCENETILE_HPP_INCLUDED
DecorativeObject GetDecorativeObject() const
std::int32_t GetPlane() const
SceneTile & operator=(const SceneTile &Obj)=default
GameObject GetGameObjects(std::int32_t I) const
SceneTile & operator=(SceneTile &&Obj)=default
SceneTile(const SceneTile &Obj)=default
GroundObject GetGroundObject() const
WallObject GetWallObject() const
SceneTile(SceneTile &&Obj)=default
std::int32_t GetX() const
std::int32_t GetY() const
static Class GetClass()
SceneTile(const void *Obj)
std::vector< GameObject > GetGameObjects() const