#include <GameObject.hpp>
Definition at line 11 of file GameObject.hpp.
◆ GameObject() [1/4]
Internal::GameObject::GameObject |
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const void * |
Obj | ) |
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◆ GameObject() [2/4]
Internal::GameObject::GameObject |
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default |
◆ GameObject() [3/4]
Internal::GameObject::GameObject |
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GameObject && |
Obj | ) |
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default |
◆ GameObject() [4/4]
Internal::GameObject::GameObject |
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const GameObject & |
Obj | ) |
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default |
◆ GetAngle()
std::int32_t Internal::GameObject::GetAngle |
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const |
◆ GetClass()
static Class Internal::GameObject::GetClass |
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static |
◆ GetFlags()
std::int32_t Internal::GameObject::GetFlags |
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const |
◆ GetHash()
std::int64_t Internal::GameObject::GetHash |
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const |
◆ GetHeight()
std::int32_t Internal::GameObject::GetHeight |
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const |
◆ GetOffsetX()
std::int32_t Internal::GameObject::GetOffsetX |
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const |
◆ GetOffsetY()
std::int32_t Internal::GameObject::GetOffsetY |
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const |
◆ GetPlane()
std::int32_t Internal::GameObject::GetPlane |
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const |
◆ GetRelativeX()
std::int32_t Internal::GameObject::GetRelativeX |
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const |
◆ GetRelativeY()
std::int32_t Internal::GameObject::GetRelativeY |
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const |
◆ GetRenderable()
Renderable Internal::GameObject::GetRenderable |
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const |
◆ GetX()
std::int32_t Internal::GameObject::GetX |
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const |
◆ GetY()
std::int32_t Internal::GameObject::GetY |
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const |
◆ operator=() [1/2]
◆ operator=() [2/2]
The documentation for this class was generated from the following file: