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Internal::GameObject Class Reference

#include <GameObject.hpp>

Inheritance diagram for Internal::GameObject:
Internal::Object Interactable::GameObject

Public Member Functions

 GameObject (const void *Obj)
 
 GameObject ()=default
 
 GameObject (GameObject &&Obj)=default
 
 GameObject (const GameObject &Obj)=default
 
GameObjectoperator= (GameObject &&Obj)=default
 
GameObjectoperator= (const GameObject &Obj)=default
 
std::int32_t GetAngle () const
 
std::int32_t GetFlags () const
 
std::int64_t GetHash () const
 
std::int32_t GetHeight () const
 
std::int32_t GetOffsetX () const
 
std::int32_t GetOffsetY () const
 
std::int32_t GetPlane () const
 
std::int32_t GetRelativeX () const
 
std::int32_t GetRelativeY () const
 
Renderable GetRenderable () const
 
std::int32_t GetX () const
 
std::int32_t GetY () const
 
- Public Member Functions inherited from Internal::Object
 Object (const void *Obj=nullptr)
 
 Object (Object &&Obj)
 
 Object (const Object &Obj)
 
Objectoperator= (Object &&Obj)
 
Objectoperator= (const Object &Obj)
 
bool operator== (const Object &O) const
 
bool operator!= (const Object &O) const
 
 operator bool () const
 
 operator void * () const
 
bool Equals (Object O) const
 
bool InstanceOf (Class C) const
 
virtual ~Object ()
 

Static Public Member Functions

static Class GetClass ()
 

Additional Inherited Members

- Public Attributes inherited from Internal::Object
void * Obj = nullptr
 

Detailed Description

Definition at line 11 of file GameObject.hpp.

Constructor & Destructor Documentation

◆ GameObject() [1/4]

Internal::GameObject::GameObject ( const void *  Obj)

◆ GameObject() [2/4]

Internal::GameObject::GameObject ( )
default

◆ GameObject() [3/4]

Internal::GameObject::GameObject ( GameObject &&  Obj)
default

◆ GameObject() [4/4]

Internal::GameObject::GameObject ( const GameObject Obj)
default

Member Function Documentation

◆ GetAngle()

std::int32_t Internal::GameObject::GetAngle ( ) const

◆ GetClass()

static Class Internal::GameObject::GetClass ( )
static

◆ GetFlags()

std::int32_t Internal::GameObject::GetFlags ( ) const

◆ GetHash()

std::int64_t Internal::GameObject::GetHash ( ) const

◆ GetHeight()

std::int32_t Internal::GameObject::GetHeight ( ) const

◆ GetOffsetX()

std::int32_t Internal::GameObject::GetOffsetX ( ) const

◆ GetOffsetY()

std::int32_t Internal::GameObject::GetOffsetY ( ) const

◆ GetPlane()

std::int32_t Internal::GameObject::GetPlane ( ) const

◆ GetRelativeX()

std::int32_t Internal::GameObject::GetRelativeX ( ) const

◆ GetRelativeY()

std::int32_t Internal::GameObject::GetRelativeY ( ) const

◆ GetRenderable()

Renderable Internal::GameObject::GetRenderable ( ) const

◆ GetX()

std::int32_t Internal::GameObject::GetX ( ) const

◆ GetY()

std::int32_t Internal::GameObject::GetY ( ) const

◆ operator=() [1/2]

GameObject& Internal::GameObject::operator= ( const GameObject Obj)
default

◆ operator=() [2/2]

GameObject& Internal::GameObject::operator= ( GameObject &&  Obj)
default

The documentation for this class was generated from the following file: