AlpacaLibary  1.63
A closed source C++ bot for OSRS
Internal Namespace Reference

Classes

class  AbstractBufferProvider
 
class  AbstractByteBuffer
 
class  Animation
 
class  AttackOption
 
class  Cache
 
class  CacheableNode
 
class  Character
 
class  ChatLineBuffer
 
class  ClanMember
 
class  ClanMemberList
 
class  CollisionData
 
class  CombatInfo
 
class  DecorativeObject
 
class  Deque
 
class  DirectByteBuffer
 
class  DynamicObject
 
class  ExchangeOffer
 
class  Font
 
class  FontFamily
 
class  FontName
 
class  Fonts
 
class  Frame
 
class  FrameMap
 
class  Frames
 
class  Friend
 
class  FriendList
 
class  GameObject
 
class  GameShell
 
class  GraphicsObject
 
class  GroundItem
 
class  GroundObject
 
class  HashTable
 
class  HealthBar
 
class  HealthInfo
 
class  Ignore
 
class  IgnoreList
 
class  IndexableData
 
class  IntegerNode
 
class  ItemContainer
 
class  ItemInfo
 
class  IterableHashTable
 
class  IterableQueue
 
class  LinkedList
 
class  MessageNode
 
class  Model
 
class  Nameable
 
class  NameableContainer
 
class  NamePair
 
class  Node
 
class  NPC
 
class  NPCInfo
 
class  ObjectInfo
 
class  ObjectNode
 
class  ParameterInfo
 
class  Player
 
class  PlayerInfo
 
class  PlayerManager
 
class  Preferences
 
class  Projectile
 
class  Queue
 
class  Rasterizer2D
 
class  Region
 
class  Renderable
 
class  SceneTile
 
class  SpotAnimation
 
class  Sprite
 
class  Talkable
 
class  Varbit
 
class  WallObject
 
class  Widget
 
class  WidgetNode
 
class  World
 
class  ByteBuffer
 
class  Canvas
 
class  Class
 
class  FocusEvent
 
class  Integer
 
class  KeyEvent
 
class  LinkedHashMap
 
class  Map
 
class  MouseEvent
 
class  MouseWheelEvent
 
class  Object
 
class  Set
 

Functions

Cache GetAnimationCache ()
 
AbstractBufferProvider GetBufferProvider ()
 
bool GetCameraLocked ()
 
std::int32_t GetCameraPitch ()
 
std::int32_t GetCameraX ()
 
std::int32_t GetCameraY ()
 
std::int32_t GetCameraYaw ()
 
std::int32_t GetCameraZ ()
 
std::int16_t GetCameraZoom ()
 
Map GetChatLineCache ()
 
Map GetClientFonts ()
 
std::vector< std::int32_t > GetClientKeyCodes ()
 
std::int32_t GetClientPlane ()
 
Preferences GetClientPreferences ()
 
std::int32_t GetClientX ()
 
std::int32_t GetClientY ()
 
std::vector< CollisionDataGetCollisionMaps ()
 
std::int32_t GetCrosshairState ()
 
std::vector< std::int32_t > GetCurrentLevels ()
 
std::int32_t GetCurrentWorld ()
 
std::int32_t GetDraggingItemDuration ()
 
Cache GetDynamicObjectCache ()
 
std::vector< ExchangeOfferGetExchangeOffers ()
 
std::vector< std::int32_t > GetExperiences ()
 
bool GetFocused ()
 
Cache GetFramesCache ()
 
std::int32_t GetGameState ()
 
std::int32_t GetGameTick ()
 
Deque GetGraphicsObjects ()
 
std::vector< std::vector< std::vector< Deque > > > GetGroundItems ()
 
std::int32_t GetHintArrowNPCIndex ()
 
std::int32_t GetHintArrowOffsetX ()
 
std::int32_t GetHintArrowOffsetY ()
 
std::int32_t GetHintArrowPlayerIndex ()
 
std::int32_t GetHintArrowTargetType ()
 
std::int32_t GetHintArrowX ()
 
std::int32_t GetHintArrowY ()
 
std::int32_t GetHintArrowZ ()
 
bool GetInInstance ()
 
std::vector< std::vector< std::vector< std::int32_t > > > GetInstanceChunkTemplates ()
 
bool GetIsMember ()
 
HashTable GetItemContainers ()
 
IndexableData GetItemIndexableData ()
 
Cache GetItemInfoCache ()
 
Cache GetItemModelCache ()
 
std::int32_t GetItemSelected ()
 
std::int32_t GetItemSelectedIndex ()
 
Cache GetItemSpriteCache ()
 
std::vector< std::int8_t > GetKeysPressed ()
 
std::vector< std::int32_t > GetLevels ()
 
ClanMemberList GetLocalClanMemberList ()
 
std::int32_t GetLocalDestinationX ()
 
std::int32_t GetLocalDestinationY ()
 
Player GetLocalPlayer ()
 
std::int32_t GetLocalPlayerIndex ()
 
PlayerManager GetLocalPlayerManager ()
 
Region GetLocalRegion ()
 
std::int32_t GetLoginAccountState ()
 
std::int32_t GetLoginCaret ()
 
std::string GetLoginMessage0 ()
 
std::string GetLoginMessage1 ()
 
std::string GetLoginMessage2 ()
 
std::int32_t GetLoginScreenX ()
 
std::int32_t GetLoginState ()
 
std::int32_t GetLoginWindow ()
 
std::int32_t GetMapAngle ()
 
std::vector< std::int32_t > GetMapRegions ()
 
std::vector< std::string > GetMenuActions ()
 
std::int32_t GetMenuCount ()
 
std::int32_t GetMenuHeight ()
 
std::vector< std::string > GetMenuTargets ()
 
bool GetMenuVisible ()
 
std::int32_t GetMenuWidth ()
 
std::int32_t GetMenuX ()
 
std::int32_t GetMenuY ()
 
std::int64_t GetMouseLastPressed ()
 
std::int32_t GetMouseX ()
 
std::int32_t GetMouseY ()
 
AttackOption GetNPCAttackOption ()
 
std::int32_t GetNPCCount ()
 
IndexableData GetNPCIndexableData ()
 
std::vector< std::int32_t > GetNPCIndices ()
 
Cache GetNPCInfoCache ()
 
Cache GetNPCModelCache ()
 
std::vector< NPCGetNPCs ()
 
IndexableData GetObjectIndexableData ()
 
Cache GetObjectInfoCache ()
 
Cache GetParameterInfoCache ()
 
std::string GetPassword ()
 
AttackOption GetPlayerAttackOption ()
 
std::int32_t GetPlayerCount ()
 
std::vector< std::int32_t > GetPlayerIndices ()
 
Cache GetPlayerModelCache ()
 
std::vector< PlayerGetPlayers ()
 
Deque GetProjectiles ()
 
std::int32_t GetRunEnergy ()
 
std::string GetSelectedItemName ()
 
std::string GetSelectedSpellName ()
 
std::vector< std::int32_t > GetSettings ()
 
bool GetSpellSelected ()
 
Cache GetSpotAnimationCache ()
 
Cache GetSpotAnimationModelCache ()
 
std::vector< std::vector< std::vector< std::int32_t > > > GetTileHeights ()
 
std::vector< std::vector< std::vector< std::int8_t > > > GetTileSettings ()
 
std::string GetUsername ()
 
Cache GetVarbitCache ()
 
std::vector< std::int32_t > GetVarbitSettings ()
 
std::int32_t GetViewportHeight ()
 
std::int32_t GetViewportScale ()
 
std::int32_t GetViewportWidth ()
 
std::int32_t GetWeight ()
 
Cache GetWidgetFontCache ()
 
HashTable GetWidgetNodeCache ()
 
std::int32_t GetWidgetRoot ()
 
std::vector< std::vector< Widget > > GetWidgets ()
 
std::vector< std::int32_t > GetWidgetsHeight ()
 
std::vector< std::int32_t > GetWidgetsWidth ()
 
std::vector< std::int32_t > GetWidgetsX ()
 
std::vector< std::int32_t > GetWidgetsY ()
 
bool GetWorldSelectOpen ()
 
std::int32_t GetWorldSelectPageIndex ()
 
std::int32_t GetWorldSelectPageSize ()
 
std::vector< WorldGetWorlds ()
 
ItemInfo LoadItemInfo (std::int32_t ID)
 
NPCInfo LoadNPCInfo (std::int32_t ID)
 
ObjectInfo LoadObjectInfo (std::int32_t ID)
 
bool LoadWorlds ()
 
void SetWorld (const World &W)
 
ItemInfo GetItemInfo (std::int32_t ID)
 
NPCInfo GetNPCInfo (std::int32_t ID)
 
ObjectInfo GetObjectInfo (std::int32_t ID)
 
ObjectInfo GetObjectInfo (std::int32_t ID, const std::vector< Node > &Buckets)
 
Widget GetWidget (std::int32_t Container, std::int32_t Component)
 
Widget GetWidgetParent (const Widget &W)
 
std::int32_t GetWidgetX (const Widget &W)
 
std::int32_t GetWidgetX (const Widget &W, const std::vector< std::int32_t > &Xs)
 
std::int32_t GetWidgetY (const Widget &W)
 
std::int32_t GetWidgetY (const Widget &W, const std::vector< std::int32_t > &Ys)
 
bool GetWidgetHidden (const Widget &W)
 
Box GetWidgetBox (const Widget &W)
 
Box GetWidgetBox (const Widget &W, const std::vector< std::int32_t > &Xs, const std::vector< std::int32_t > &Ys)
 
ItemContainer GetItemContainer (std::int32_t ID)
 
NPC GetNPC (std::int32_t Index)
 
Player GetPlayer (std::int32_t Index)
 
std::int32_t GetTileHeight (std::int32_t X, std::int32_t Y, std::int32_t Z)
 
std::vector< PointProjectModel (const Model &M, std::int32_t LocalX, std::int32_t LocalY, std::int32_t LocalZ, std::int32_t Angle)
 
Model GetPlayerModel (std::int64_t ID)
 
Model GetNPCModel (std::int64_t ID)
 
Varbit GetVarbit (std::int32_t ID)
 
Animation GetAnimation (std::int32_t ID)
 
Frames GetFrames (std::int32_t ID)
 
Model GetItemModel (std::int32_t ID)
 
Model GetItemModel (std::int32_t ID, std::int32_t Amount)
 
SpotAnimation GetSpotAnimation (std::int32_t ID)
 
Model GetSpotAnimationModel (std::int32_t ID)
 
Model GetWallObjectModel (const WallObject &O)
 
Model GetWallObjectModel2 (const WallObject &O)
 
Model GetDecorativeObjectModel (const DecorativeObject &O)
 
Model GetGroundObjectModel (const GroundObject &O)
 
Model GetDynamicObjectModel (std::int32_t ID)
 
std::vector< std::vector< Deque > > GetGroundItems (std::int32_t Plane)
 
Deque GetGroundItems (std::int32_t X, std::int32_t Y)
 
Deque GetGroundItems (std::int32_t X, std::int32_t Y, std::int32_t Plane)
 
std::vector< PointGetPlayerModel (const Player &P)
 
std::vector< PointGetNPCModel (const NPC &N)
 
std::vector< PointGetGameObjectModel (const GameObject &O)
 
std::vector< PointGetGraphicsObjectModel (const GraphicsObject &O)
 
std::vector< PointGetProjectileModel (const Internal::Projectile &P)
 
SceneTile GetSceneTile (std::int32_t X, std::int32_t Y, std::int32_t Plane)
 
std::vector< std::vector< SceneTile > > GetSceneTiles (std::int32_t Plane)
 
Point TileToMinimap (const Tile &T)
 
std::int32_t GetTileItemHeight (std::int32_t X, std::int32_t Y, std::int32_t Plane)
 
Sprite GetItemSprite (std::int32_t ID, std::int32_t Amount)
 
Convex GetItemSpriteConvex (const Sprite &S)
 
std::int32_t GetSettings (std::int32_t ID)
 
std::int32_t GetVarbitSettings (std::int32_t VarbitSettingIndex)
 
Point TileToMainscreen (const Tile &T, std::int32_t X, std::int32_t Y, std::int32_t Z)
 
std::vector< PointTileToMainscreenBox (const Tile &T, std::int32_t X, std::int32_t Y, std::int32_t Z, std::int32_t OffsetX, std::int32_t OffsetY, std::int32_t OffsetZ)
 
std::string GetItemName (std::int32_t ID)
 
bool IsItemPlaceholder (std::int32_t ID)
 
bool IsItemStackable (std::int32_t ID)
 
double GetHealthPercentage (const Internal::Character &C)
 
std::vector< WidgetGetWidgets (std::int32_t Container)
 
CollisionData GetCollisionMap (std::int32_t Plane)
 
std::int8_t GetKeyPressed (std::int32_t Index)
 

Variables

GameShell Client
 

Function Documentation

◆ GetAnimation()

Animation Internal::GetAnimation ( std::int32_t  ID)

◆ GetAnimationCache()

Cache Internal::GetAnimationCache ( )

◆ GetBufferProvider()

AbstractBufferProvider Internal::GetBufferProvider ( )

◆ GetCameraLocked()

bool Internal::GetCameraLocked ( )

◆ GetCameraPitch()

std::int32_t Internal::GetCameraPitch ( )

◆ GetCameraX()

std::int32_t Internal::GetCameraX ( )

◆ GetCameraY()

std::int32_t Internal::GetCameraY ( )

◆ GetCameraYaw()

std::int32_t Internal::GetCameraYaw ( )

◆ GetCameraZ()

std::int32_t Internal::GetCameraZ ( )

◆ GetCameraZoom()

std::int16_t Internal::GetCameraZoom ( )

◆ GetChatLineCache()

Map Internal::GetChatLineCache ( )

◆ GetClientFonts()

Map Internal::GetClientFonts ( )

◆ GetClientKeyCodes()

std::vector<std::int32_t> Internal::GetClientKeyCodes ( )

◆ GetClientPlane()

std::int32_t Internal::GetClientPlane ( )

◆ GetClientPreferences()

Preferences Internal::GetClientPreferences ( )

◆ GetClientX()

std::int32_t Internal::GetClientX ( )

◆ GetClientY()

std::int32_t Internal::GetClientY ( )

◆ GetCollisionMap()

CollisionData Internal::GetCollisionMap ( std::int32_t  Plane)

◆ GetCollisionMaps()

std::vector<CollisionData> Internal::GetCollisionMaps ( )

◆ GetCrosshairState()

std::int32_t Internal::GetCrosshairState ( )

◆ GetCurrentLevels()

std::vector<std::int32_t> Internal::GetCurrentLevels ( )

◆ GetCurrentWorld()

std::int32_t Internal::GetCurrentWorld ( )

◆ GetDecorativeObjectModel()

Model Internal::GetDecorativeObjectModel ( const DecorativeObject O)

◆ GetDraggingItemDuration()

std::int32_t Internal::GetDraggingItemDuration ( )

◆ GetDynamicObjectCache()

Cache Internal::GetDynamicObjectCache ( )

◆ GetDynamicObjectModel()

Model Internal::GetDynamicObjectModel ( std::int32_t  ID)

◆ GetExchangeOffers()

std::vector<ExchangeOffer> Internal::GetExchangeOffers ( )

◆ GetExperiences()

std::vector<std::int32_t> Internal::GetExperiences ( )

◆ GetFocused()

bool Internal::GetFocused ( )

◆ GetFrames()

Frames Internal::GetFrames ( std::int32_t  ID)

◆ GetFramesCache()

Cache Internal::GetFramesCache ( )

◆ GetGameObjectModel()

std::vector<Point> Internal::GetGameObjectModel ( const GameObject O)

◆ GetGameState()

std::int32_t Internal::GetGameState ( )

◆ GetGameTick()

std::int32_t Internal::GetGameTick ( )

◆ GetGraphicsObjectModel()

std::vector<Point> Internal::GetGraphicsObjectModel ( const GraphicsObject O)

◆ GetGraphicsObjects()

Deque Internal::GetGraphicsObjects ( )

◆ GetGroundItems() [1/4]

std::vector<std::vector<std::vector<Deque> > > Internal::GetGroundItems ( )

◆ GetGroundItems() [2/4]

std::vector<std::vector<Deque> > Internal::GetGroundItems ( std::int32_t  Plane)

◆ GetGroundItems() [3/4]

Deque Internal::GetGroundItems ( std::int32_t  X,
std::int32_t  Y 
)

◆ GetGroundItems() [4/4]

Deque Internal::GetGroundItems ( std::int32_t  X,
std::int32_t  Y,
std::int32_t  Plane 
)

◆ GetGroundObjectModel()

Model Internal::GetGroundObjectModel ( const GroundObject O)

◆ GetHealthPercentage()

double Internal::GetHealthPercentage ( const Internal::Character C)

◆ GetHintArrowNPCIndex()

std::int32_t Internal::GetHintArrowNPCIndex ( )

◆ GetHintArrowOffsetX()

std::int32_t Internal::GetHintArrowOffsetX ( )

◆ GetHintArrowOffsetY()

std::int32_t Internal::GetHintArrowOffsetY ( )

◆ GetHintArrowPlayerIndex()

std::int32_t Internal::GetHintArrowPlayerIndex ( )

◆ GetHintArrowTargetType()

std::int32_t Internal::GetHintArrowTargetType ( )

◆ GetHintArrowX()

std::int32_t Internal::GetHintArrowX ( )

◆ GetHintArrowY()

std::int32_t Internal::GetHintArrowY ( )

◆ GetHintArrowZ()

std::int32_t Internal::GetHintArrowZ ( )

◆ GetInInstance()

bool Internal::GetInInstance ( )

◆ GetInstanceChunkTemplates()

std::vector<std::vector<std::vector<std::int32_t> > > Internal::GetInstanceChunkTemplates ( )

◆ GetIsMember()

bool Internal::GetIsMember ( )

◆ GetItemContainer()

ItemContainer Internal::GetItemContainer ( std::int32_t  ID)

◆ GetItemContainers()

HashTable Internal::GetItemContainers ( )

◆ GetItemIndexableData()

IndexableData Internal::GetItemIndexableData ( )

◆ GetItemInfo()

ItemInfo Internal::GetItemInfo ( std::int32_t  ID)

◆ GetItemInfoCache()

Cache Internal::GetItemInfoCache ( )

◆ GetItemModel() [1/2]

Model Internal::GetItemModel ( std::int32_t  ID)

◆ GetItemModel() [2/2]

Model Internal::GetItemModel ( std::int32_t  ID,
std::int32_t  Amount 
)

◆ GetItemModelCache()

Cache Internal::GetItemModelCache ( )

◆ GetItemName()

std::string Internal::GetItemName ( std::int32_t  ID)

◆ GetItemSelected()

std::int32_t Internal::GetItemSelected ( )

◆ GetItemSelectedIndex()

std::int32_t Internal::GetItemSelectedIndex ( )

◆ GetItemSprite()

Sprite Internal::GetItemSprite ( std::int32_t  ID,
std::int32_t  Amount 
)

◆ GetItemSpriteCache()

Cache Internal::GetItemSpriteCache ( )

◆ GetItemSpriteConvex()

Convex Internal::GetItemSpriteConvex ( const Sprite S)

◆ GetKeyPressed()

std::int8_t Internal::GetKeyPressed ( std::int32_t  Index)

◆ GetKeysPressed()

std::vector<std::int8_t> Internal::GetKeysPressed ( )

◆ GetLevels()

std::vector<std::int32_t> Internal::GetLevels ( )

◆ GetLocalClanMemberList()

ClanMemberList Internal::GetLocalClanMemberList ( )

◆ GetLocalDestinationX()

std::int32_t Internal::GetLocalDestinationX ( )

◆ GetLocalDestinationY()

std::int32_t Internal::GetLocalDestinationY ( )

◆ GetLocalPlayer()

Player Internal::GetLocalPlayer ( )

◆ GetLocalPlayerIndex()

std::int32_t Internal::GetLocalPlayerIndex ( )

◆ GetLocalPlayerManager()

PlayerManager Internal::GetLocalPlayerManager ( )

◆ GetLocalRegion()

Region Internal::GetLocalRegion ( )

◆ GetLoginAccountState()

std::int32_t Internal::GetLoginAccountState ( )

◆ GetLoginCaret()

std::int32_t Internal::GetLoginCaret ( )

◆ GetLoginMessage0()

std::string Internal::GetLoginMessage0 ( )

◆ GetLoginMessage1()

std::string Internal::GetLoginMessage1 ( )

◆ GetLoginMessage2()

std::string Internal::GetLoginMessage2 ( )

◆ GetLoginScreenX()

std::int32_t Internal::GetLoginScreenX ( )

◆ GetLoginState()

std::int32_t Internal::GetLoginState ( )

◆ GetLoginWindow()

std::int32_t Internal::GetLoginWindow ( )

◆ GetMapAngle()

std::int32_t Internal::GetMapAngle ( )

◆ GetMapRegions()

std::vector<std::int32_t> Internal::GetMapRegions ( )

◆ GetMenuActions()

std::vector<std::string> Internal::GetMenuActions ( )

◆ GetMenuCount()

std::int32_t Internal::GetMenuCount ( )

◆ GetMenuHeight()

std::int32_t Internal::GetMenuHeight ( )

◆ GetMenuTargets()

std::vector<std::string> Internal::GetMenuTargets ( )

◆ GetMenuVisible()

bool Internal::GetMenuVisible ( )

◆ GetMenuWidth()

std::int32_t Internal::GetMenuWidth ( )

◆ GetMenuX()

std::int32_t Internal::GetMenuX ( )

◆ GetMenuY()

std::int32_t Internal::GetMenuY ( )

◆ GetMouseLastPressed()

std::int64_t Internal::GetMouseLastPressed ( )

◆ GetMouseX()

std::int32_t Internal::GetMouseX ( )

◆ GetMouseY()

std::int32_t Internal::GetMouseY ( )

◆ GetNPC()

NPC Internal::GetNPC ( std::int32_t  Index)

◆ GetNPCAttackOption()

AttackOption Internal::GetNPCAttackOption ( )

◆ GetNPCCount()

std::int32_t Internal::GetNPCCount ( )

◆ GetNPCIndexableData()

IndexableData Internal::GetNPCIndexableData ( )

◆ GetNPCIndices()

std::vector<std::int32_t> Internal::GetNPCIndices ( )

◆ GetNPCInfo()

NPCInfo Internal::GetNPCInfo ( std::int32_t  ID)

◆ GetNPCInfoCache()

Cache Internal::GetNPCInfoCache ( )

◆ GetNPCModel() [1/2]

std::vector<Point> Internal::GetNPCModel ( const NPC N)

◆ GetNPCModel() [2/2]

Model Internal::GetNPCModel ( std::int64_t  ID)

◆ GetNPCModelCache()

Cache Internal::GetNPCModelCache ( )

◆ GetNPCs()

std::vector<NPC> Internal::GetNPCs ( )

◆ GetObjectIndexableData()

IndexableData Internal::GetObjectIndexableData ( )

◆ GetObjectInfo() [1/2]

ObjectInfo Internal::GetObjectInfo ( std::int32_t  ID)

◆ GetObjectInfo() [2/2]

ObjectInfo Internal::GetObjectInfo ( std::int32_t  ID,
const std::vector< Node > &  Buckets 
)

◆ GetObjectInfoCache()

Cache Internal::GetObjectInfoCache ( )

◆ GetParameterInfoCache()

Cache Internal::GetParameterInfoCache ( )

◆ GetPassword()

std::string Internal::GetPassword ( )

◆ GetPlayer()

Player Internal::GetPlayer ( std::int32_t  Index)

◆ GetPlayerAttackOption()

AttackOption Internal::GetPlayerAttackOption ( )

◆ GetPlayerCount()

std::int32_t Internal::GetPlayerCount ( )

◆ GetPlayerIndices()

std::vector<std::int32_t> Internal::GetPlayerIndices ( )

◆ GetPlayerModel() [1/2]

std::vector<Point> Internal::GetPlayerModel ( const Player P)

◆ GetPlayerModel() [2/2]

Model Internal::GetPlayerModel ( std::int64_t  ID)

◆ GetPlayerModelCache()

Cache Internal::GetPlayerModelCache ( )

◆ GetPlayers()

std::vector<Player> Internal::GetPlayers ( )

◆ GetProjectileModel()

std::vector<Point> Internal::GetProjectileModel ( const Internal::Projectile P)

◆ GetProjectiles()

Deque Internal::GetProjectiles ( )

◆ GetRunEnergy()

std::int32_t Internal::GetRunEnergy ( )

◆ GetSceneTile()

SceneTile Internal::GetSceneTile ( std::int32_t  X,
std::int32_t  Y,
std::int32_t  Plane 
)

◆ GetSceneTiles()

std::vector<std::vector<SceneTile> > Internal::GetSceneTiles ( std::int32_t  Plane)

◆ GetSelectedItemName()

std::string Internal::GetSelectedItemName ( )

◆ GetSelectedSpellName()

std::string Internal::GetSelectedSpellName ( )

◆ GetSettings() [1/2]

std::vector<std::int32_t> Internal::GetSettings ( )

◆ GetSettings() [2/2]

std::int32_t Internal::GetSettings ( std::int32_t  ID)

◆ GetSpellSelected()

bool Internal::GetSpellSelected ( )

◆ GetSpotAnimation()

SpotAnimation Internal::GetSpotAnimation ( std::int32_t  ID)

◆ GetSpotAnimationCache()

Cache Internal::GetSpotAnimationCache ( )

◆ GetSpotAnimationModel()

Model Internal::GetSpotAnimationModel ( std::int32_t  ID)

◆ GetSpotAnimationModelCache()

Cache Internal::GetSpotAnimationModelCache ( )

◆ GetTileHeight()

std::int32_t Internal::GetTileHeight ( std::int32_t  X,
std::int32_t  Y,
std::int32_t  Z 
)

◆ GetTileHeights()

std::vector<std::vector<std::vector<std::int32_t> > > Internal::GetTileHeights ( )

◆ GetTileItemHeight()

std::int32_t Internal::GetTileItemHeight ( std::int32_t  X,
std::int32_t  Y,
std::int32_t  Plane 
)

◆ GetTileSettings()

std::vector<std::vector<std::vector<std::int8_t> > > Internal::GetTileSettings ( )

◆ GetUsername()

std::string Internal::GetUsername ( )

◆ GetVarbit()

Varbit Internal::GetVarbit ( std::int32_t  ID)

◆ GetVarbitCache()

Cache Internal::GetVarbitCache ( )

◆ GetVarbitSettings() [1/2]

std::vector<std::int32_t> Internal::GetVarbitSettings ( )

◆ GetVarbitSettings() [2/2]

std::int32_t Internal::GetVarbitSettings ( std::int32_t  VarbitSettingIndex)

◆ GetViewportHeight()

std::int32_t Internal::GetViewportHeight ( )

◆ GetViewportScale()

std::int32_t Internal::GetViewportScale ( )

◆ GetViewportWidth()

std::int32_t Internal::GetViewportWidth ( )

◆ GetWallObjectModel()

Model Internal::GetWallObjectModel ( const WallObject O)

◆ GetWallObjectModel2()

Model Internal::GetWallObjectModel2 ( const WallObject O)

◆ GetWeight()

std::int32_t Internal::GetWeight ( )

◆ GetWidget()

Widget Internal::GetWidget ( std::int32_t  Container,
std::int32_t  Component 
)

◆ GetWidgetBox() [1/2]

Box Internal::GetWidgetBox ( const Widget W)

◆ GetWidgetBox() [2/2]

Box Internal::GetWidgetBox ( const Widget W,
const std::vector< std::int32_t > &  Xs,
const std::vector< std::int32_t > &  Ys 
)

◆ GetWidgetFontCache()

Cache Internal::GetWidgetFontCache ( )

◆ GetWidgetHidden()

bool Internal::GetWidgetHidden ( const Widget W)

◆ GetWidgetNodeCache()

HashTable Internal::GetWidgetNodeCache ( )

◆ GetWidgetParent()

Widget Internal::GetWidgetParent ( const Widget W)

◆ GetWidgetRoot()

std::int32_t Internal::GetWidgetRoot ( )

◆ GetWidgets() [1/2]

std::vector<std::vector<Widget> > Internal::GetWidgets ( )

◆ GetWidgets() [2/2]

std::vector<Widget> Internal::GetWidgets ( std::int32_t  Container)

◆ GetWidgetsHeight()

std::vector<std::int32_t> Internal::GetWidgetsHeight ( )

◆ GetWidgetsWidth()

std::vector<std::int32_t> Internal::GetWidgetsWidth ( )

◆ GetWidgetsX()

std::vector<std::int32_t> Internal::GetWidgetsX ( )

◆ GetWidgetsY()

std::vector<std::int32_t> Internal::GetWidgetsY ( )

◆ GetWidgetX() [1/2]

std::int32_t Internal::GetWidgetX ( const Widget W)

◆ GetWidgetX() [2/2]

std::int32_t Internal::GetWidgetX ( const Widget W,
const std::vector< std::int32_t > &  Xs 
)

◆ GetWidgetY() [1/2]

std::int32_t Internal::GetWidgetY ( const Widget W)

◆ GetWidgetY() [2/2]

std::int32_t Internal::GetWidgetY ( const Widget W,
const std::vector< std::int32_t > &  Ys 
)

◆ GetWorlds()

std::vector<World> Internal::GetWorlds ( )

◆ GetWorldSelectOpen()

bool Internal::GetWorldSelectOpen ( )

◆ GetWorldSelectPageIndex()

std::int32_t Internal::GetWorldSelectPageIndex ( )

◆ GetWorldSelectPageSize()

std::int32_t Internal::GetWorldSelectPageSize ( )

◆ IsItemPlaceholder()

bool Internal::IsItemPlaceholder ( std::int32_t  ID)

◆ IsItemStackable()

bool Internal::IsItemStackable ( std::int32_t  ID)

◆ LoadItemInfo()

ItemInfo Internal::LoadItemInfo ( std::int32_t  ID)

◆ LoadNPCInfo()

NPCInfo Internal::LoadNPCInfo ( std::int32_t  ID)

◆ LoadObjectInfo()

ObjectInfo Internal::LoadObjectInfo ( std::int32_t  ID)

◆ LoadWorlds()

bool Internal::LoadWorlds ( )

◆ ProjectModel()

std::vector<Point> Internal::ProjectModel ( const Model M,
std::int32_t  LocalX,
std::int32_t  LocalY,
std::int32_t  LocalZ,
std::int32_t  Angle 
)

◆ SetWorld()

void Internal::SetWorld ( const World W)

◆ TileToMainscreen()

Point Internal::TileToMainscreen ( const Tile T,
std::int32_t  X,
std::int32_t  Y,
std::int32_t  Z 
)

◆ TileToMainscreenBox()

std::vector<Point> Internal::TileToMainscreenBox ( const Tile T,
std::int32_t  X,
std::int32_t  Y,
std::int32_t  Z,
std::int32_t  OffsetX,
std::int32_t  OffsetY,
std::int32_t  OffsetZ 
)

◆ TileToMinimap()

Point Internal::TileToMinimap ( const Tile T)

Variable Documentation

◆ Client

GameShell Internal::Client
extern