AlpacaLibary  1.63
A closed source C++ bot for OSRS
Internal::Character Class Reference

#include <Character.hpp>

Inheritance diagram for Internal::Character:
Internal::Renderable Internal::CacheableNode Internal::Node Internal::Object Internal::NPC Internal::Player Interactable::NPC Interactable::Player

Public Member Functions

 Character (const void *Obj)
 
 Character ()=default
 
 Character (Character &&Obj)=default
 
 Character (const Character &Obj)=default
 
Characteroperator= (Character &&Obj)=default
 
Characteroperator= (const Character &Obj)=default
 
std::int32_t GetAngle () const
 
std::int32_t GetAnimationDelay () const
 
std::int32_t GetAnimationFrame () const
 
std::int32_t GetAnimationID () const
 
LinkedList GetCombatInfo () const
 
std::int32_t GetGraphicsFrame () const
 
std::int32_t GetGraphicsID () const
 
std::vector< std::int32_t > GetHitsplatTicks () const
 
std::vector< std::int32_t > GetHitsplatTypes () const
 
std::vector< std::int32_t > GetHitsplatValues () const
 
std::int32_t GetInteractIndex () const
 
std::int32_t GetNPCTick () const
 
std::string GetOverhead () const
 
std::vector< std::int32_t > GetPathX () const
 
std::vector< std::int32_t > GetPathY () const
 
std::int32_t GetPlayerTick () const
 
std::int32_t GetPoseAnimationFrame () const
 
std::int32_t GetPoseAnimationID () const
 
std::int32_t GetSubPoseAnimationID () const
 
std::int32_t GetX () const
 
std::int32_t GetY () const
 
- Public Member Functions inherited from Internal::Renderable
 Renderable (const void *Obj)
 
 Renderable ()=default
 
 Renderable (Renderable &&Obj)=default
 
 Renderable (const Renderable &Obj)=default
 
Renderableoperator= (Renderable &&Obj)=default
 
Renderableoperator= (const Renderable &Obj)=default
 
std::int32_t GetModelHeight () const
 
- Public Member Functions inherited from Internal::CacheableNode
 CacheableNode (const void *Obj)
 
 CacheableNode ()=default
 
 CacheableNode (CacheableNode &&Obj)=default
 
 CacheableNode (const CacheableNode &Obj)=default
 
CacheableNodeoperator= (CacheableNode &&Obj)=default
 
CacheableNodeoperator= (const CacheableNode &Obj)=default
 
CacheableNode GetNext () const
 
CacheableNode GetPrev () const
 
- Public Member Functions inherited from Internal::Node
 Node (const void *Obj)
 
 Node ()=default
 
 Node (Node &&Obj)=default
 
 Node (const Node &Obj)=default
 
Nodeoperator= (Node &&Obj)=default
 
Nodeoperator= (const Node &Obj)=default
 
Node GetNext () const
 
Node GetPrev () const
 
std::int64_t GetUID () const
 
- Public Member Functions inherited from Internal::Object
 Object (const void *Obj=nullptr)
 
 Object (Object &&Obj)
 
 Object (const Object &Obj)
 
Objectoperator= (Object &&Obj)
 
Objectoperator= (const Object &Obj)
 
bool operator== (const Object &O) const
 
bool operator!= (const Object &O) const
 
 operator bool () const
 
 operator void * () const
 
bool Equals (Object O) const
 
bool InstanceOf (Class C) const
 
virtual ~Object ()
 

Static Public Member Functions

static Class GetClass ()
 
- Static Public Member Functions inherited from Internal::Renderable
static Class GetClass ()
 
- Static Public Member Functions inherited from Internal::CacheableNode
static Class GetClass ()
 
- Static Public Member Functions inherited from Internal::Node
static Class GetClass ()
 

Additional Inherited Members

- Public Attributes inherited from Internal::Object
void * Obj = nullptr
 

Detailed Description

Definition at line 13 of file Character.hpp.

Constructor & Destructor Documentation

◆ Character() [1/4]

Internal::Character::Character ( const void *  Obj)

◆ Character() [2/4]

Internal::Character::Character ( )
default

◆ Character() [3/4]

Internal::Character::Character ( Character &&  Obj)
default

◆ Character() [4/4]

Internal::Character::Character ( const Character Obj)
default

Member Function Documentation

◆ GetAngle()

std::int32_t Internal::Character::GetAngle ( ) const

◆ GetAnimationDelay()

std::int32_t Internal::Character::GetAnimationDelay ( ) const

◆ GetAnimationFrame()

std::int32_t Internal::Character::GetAnimationFrame ( ) const

◆ GetAnimationID()

std::int32_t Internal::Character::GetAnimationID ( ) const

◆ GetClass()

static Class Internal::Character::GetClass ( )
static

◆ GetCombatInfo()

LinkedList Internal::Character::GetCombatInfo ( ) const

◆ GetGraphicsFrame()

std::int32_t Internal::Character::GetGraphicsFrame ( ) const

◆ GetGraphicsID()

std::int32_t Internal::Character::GetGraphicsID ( ) const

◆ GetHitsplatTicks()

std::vector<std::int32_t> Internal::Character::GetHitsplatTicks ( ) const

◆ GetHitsplatTypes()

std::vector<std::int32_t> Internal::Character::GetHitsplatTypes ( ) const

◆ GetHitsplatValues()

std::vector<std::int32_t> Internal::Character::GetHitsplatValues ( ) const

◆ GetInteractIndex()

std::int32_t Internal::Character::GetInteractIndex ( ) const

◆ GetNPCTick()

std::int32_t Internal::Character::GetNPCTick ( ) const

◆ GetOverhead()

std::string Internal::Character::GetOverhead ( ) const

◆ GetPathX()

std::vector<std::int32_t> Internal::Character::GetPathX ( ) const

◆ GetPathY()

std::vector<std::int32_t> Internal::Character::GetPathY ( ) const

◆ GetPlayerTick()

std::int32_t Internal::Character::GetPlayerTick ( ) const

◆ GetPoseAnimationFrame()

std::int32_t Internal::Character::GetPoseAnimationFrame ( ) const

◆ GetPoseAnimationID()

std::int32_t Internal::Character::GetPoseAnimationID ( ) const

◆ GetSubPoseAnimationID()

std::int32_t Internal::Character::GetSubPoseAnimationID ( ) const

◆ GetX()

std::int32_t Internal::Character::GetX ( ) const

◆ GetY()

std::int32_t Internal::Character::GetY ( ) const

◆ operator=() [1/2]

Character& Internal::Character::operator= ( Character &&  Obj)
default

◆ operator=() [2/2]

Character& Internal::Character::operator= ( const Character Obj)
default

The documentation for this class was generated from the following file: