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GraphicsObject.hpp
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1 #ifndef GRAPHICSOBJECT_HPP_INCLUDED
2 #define GRAPHICSOBJECT_HPP_INCLUDED
3 
4 #include "Renderable.hpp"
5 #include "../JavaClass/Class.hpp"
6 #include "Animation.hpp"
7 #include <cstdint>
8 
9 namespace Internal
10 {
11  class GraphicsObject : public Renderable
12  {
13  public:
14  GraphicsObject(const void* Obj);
15 
16  GraphicsObject() = default;
18  GraphicsObject(const GraphicsObject& Obj) = default;
21 
22  static Class GetClass();
23 
24  std::int32_t GetAnimationFrame() const;
25  bool GetFinished() const;
26  std::int32_t GetHeight() const;
27  std::int32_t GetID() const;
28  std::int32_t GetPlane() const;
29  std::int32_t GetX() const;
30  std::int32_t GetY() const;
31 
32  };
33 }
34 
35 #endif // GRAPHICSOBJECT_HPP_INCLUDED
GraphicsObject & operator=(GraphicsObject &&Obj)=default
GraphicsObject(const void *Obj)
static Class GetClass()
std::int32_t GetID() const
std::int32_t GetAnimationFrame() const
std::int32_t GetX() const
GraphicsObject & operator=(const GraphicsObject &Obj)=default
std::int32_t GetHeight() const
std::int32_t GetPlane() const
GraphicsObject(GraphicsObject &&Obj)=default
std::int32_t GetY() const
GraphicsObject(const GraphicsObject &Obj)=default