AlpacaLibary
1.63
A closed source C++ bot for OSRS
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#include <SceneTile.hpp>
Public Member Functions | |
SceneTile (const void *Obj) | |
SceneTile ()=default | |
SceneTile (SceneTile &&Obj)=default | |
SceneTile (const SceneTile &Obj)=default | |
SceneTile & | operator= (SceneTile &&Obj)=default |
SceneTile & | operator= (const SceneTile &Obj)=default |
DecorativeObject | GetDecorativeObject () const |
std::vector< GameObject > | GetGameObjects () const |
GameObject | GetGameObjects (std::int32_t I) const |
GroundObject | GetGroundObject () const |
std::int32_t | GetPlane () const |
WallObject | GetWallObject () const |
std::int32_t | GetX () const |
std::int32_t | GetY () const |
Public Member Functions inherited from Internal::Node | |
Node (const void *Obj) | |
Node ()=default | |
Node (Node &&Obj)=default | |
Node (const Node &Obj)=default | |
Node & | operator= (Node &&Obj)=default |
Node & | operator= (const Node &Obj)=default |
Node | GetNext () const |
Node | GetPrev () const |
std::int64_t | GetUID () const |
Public Member Functions inherited from Internal::Object | |
Object (const void *Obj=nullptr) | |
Object (Object &&Obj) | |
Object (const Object &Obj) | |
Object & | operator= (Object &&Obj) |
Object & | operator= (const Object &Obj) |
bool | operator== (const Object &O) const |
bool | operator!= (const Object &O) const |
operator bool () const | |
operator void * () const | |
bool | Equals (Object O) const |
bool | InstanceOf (Class C) const |
virtual | ~Object () |
Static Public Member Functions | |
static Class | GetClass () |
Static Public Member Functions inherited from Internal::Node | |
static Class | GetClass () |
Additional Inherited Members | |
Public Attributes inherited from Internal::Object | |
void * | Obj = nullptr |
Definition at line 15 of file SceneTile.hpp.
Internal::SceneTile::SceneTile | ( | const void * | Obj | ) |
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DecorativeObject Internal::SceneTile::GetDecorativeObject | ( | ) | const |
std::vector<GameObject> Internal::SceneTile::GetGameObjects | ( | ) | const |
GameObject Internal::SceneTile::GetGameObjects | ( | std::int32_t | I | ) | const |
GroundObject Internal::SceneTile::GetGroundObject | ( | ) | const |
std::int32_t Internal::SceneTile::GetPlane | ( | ) | const |
WallObject Internal::SceneTile::GetWallObject | ( | ) | const |
std::int32_t Internal::SceneTile::GetX | ( | ) | const |
std::int32_t Internal::SceneTile::GetY | ( | ) | const |