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Internal::SceneTile Class Reference

#include <SceneTile.hpp>

Inheritance diagram for Internal::SceneTile:
Internal::Node Internal::Object

Public Member Functions

 SceneTile (const void *Obj)
 
 SceneTile ()=default
 
 SceneTile (SceneTile &&Obj)=default
 
 SceneTile (const SceneTile &Obj)=default
 
SceneTileoperator= (SceneTile &&Obj)=default
 
SceneTileoperator= (const SceneTile &Obj)=default
 
DecorativeObject GetDecorativeObject () const
 
std::vector< GameObjectGetGameObjects () const
 
GameObject GetGameObjects (std::int32_t I) const
 
GroundObject GetGroundObject () const
 
std::int32_t GetPlane () const
 
WallObject GetWallObject () const
 
std::int32_t GetX () const
 
std::int32_t GetY () const
 
- Public Member Functions inherited from Internal::Node
 Node (const void *Obj)
 
 Node ()=default
 
 Node (Node &&Obj)=default
 
 Node (const Node &Obj)=default
 
Nodeoperator= (Node &&Obj)=default
 
Nodeoperator= (const Node &Obj)=default
 
Node GetNext () const
 
Node GetPrev () const
 
std::int64_t GetUID () const
 
- Public Member Functions inherited from Internal::Object
 Object (const void *Obj=nullptr)
 
 Object (Object &&Obj)
 
 Object (const Object &Obj)
 
Objectoperator= (Object &&Obj)
 
Objectoperator= (const Object &Obj)
 
bool operator== (const Object &O) const
 
bool operator!= (const Object &O) const
 
 operator bool () const
 
 operator void * () const
 
bool Equals (Object O) const
 
bool InstanceOf (Class C) const
 
virtual ~Object ()
 

Static Public Member Functions

static Class GetClass ()
 
- Static Public Member Functions inherited from Internal::Node
static Class GetClass ()
 

Additional Inherited Members

- Public Attributes inherited from Internal::Object
void * Obj = nullptr
 

Detailed Description

Definition at line 15 of file SceneTile.hpp.

Constructor & Destructor Documentation

◆ SceneTile() [1/4]

Internal::SceneTile::SceneTile ( const void *  Obj)

◆ SceneTile() [2/4]

Internal::SceneTile::SceneTile ( )
default

◆ SceneTile() [3/4]

Internal::SceneTile::SceneTile ( SceneTile &&  Obj)
default

◆ SceneTile() [4/4]

Internal::SceneTile::SceneTile ( const SceneTile Obj)
default

Member Function Documentation

◆ GetClass()

static Class Internal::SceneTile::GetClass ( )
static

◆ GetDecorativeObject()

DecorativeObject Internal::SceneTile::GetDecorativeObject ( ) const

◆ GetGameObjects() [1/2]

std::vector<GameObject> Internal::SceneTile::GetGameObjects ( ) const

◆ GetGameObjects() [2/2]

GameObject Internal::SceneTile::GetGameObjects ( std::int32_t  I) const

◆ GetGroundObject()

GroundObject Internal::SceneTile::GetGroundObject ( ) const

◆ GetPlane()

std::int32_t Internal::SceneTile::GetPlane ( ) const

◆ GetWallObject()

WallObject Internal::SceneTile::GetWallObject ( ) const

◆ GetX()

std::int32_t Internal::SceneTile::GetX ( ) const

◆ GetY()

std::int32_t Internal::SceneTile::GetY ( ) const

◆ operator=() [1/2]

SceneTile& Internal::SceneTile::operator= ( const SceneTile Obj)
default

◆ operator=() [2/2]

SceneTile& Internal::SceneTile::operator= ( SceneTile &&  Obj)
default

The documentation for this class was generated from the following file: