#include <Region.hpp>
Definition at line 12 of file Region.hpp.
◆ Region() [1/4]
Internal::Region::Region |
( |
const void * |
Obj | ) |
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◆ Region() [2/4]
Internal::Region::Region |
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| ) |
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default |
◆ Region() [3/4]
Internal::Region::Region |
( |
Region && |
Obj | ) |
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default |
◆ Region() [4/4]
Internal::Region::Region |
( |
const Region & |
Obj | ) |
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default |
◆ GetClass()
static Class Internal::Region::GetClass |
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| ) |
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static |
◆ GetEntityCount()
std::int32_t Internal::Region::GetEntityCount |
( |
| ) |
const |
◆ GetGameObjects() [1/2]
std::vector<GameObject> Internal::Region::GetGameObjects |
( |
| ) |
const |
◆ GetGameObjects() [2/2]
GameObject Internal::Region::GetGameObjects |
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std::int32_t |
I | ) |
const |
◆ GetSceneTiles() [1/3]
std::vector<std::vector<std::vector<SceneTile> > > Internal::Region::GetSceneTiles |
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| ) |
const |
◆ GetSceneTiles() [2/3]
std::vector<std::vector<SceneTile> > Internal::Region::GetSceneTiles |
( |
std::int32_t |
Plane | ) |
const |
◆ GetSceneTiles() [3/3]
SceneTile Internal::Region::GetSceneTiles |
( |
std::int32_t |
X, |
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std::int32_t |
Y, |
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std::int32_t |
Plane |
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) |
| const |
◆ operator=() [1/2]
◆ operator=() [2/2]
The documentation for this class was generated from the following file: