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Internal::Player Class Reference

#include <Player.hpp>

Inheritance diagram for Internal::Player:
Internal::Character Internal::Renderable Internal::CacheableNode Internal::Node Internal::Object Interactable::Player

Public Member Functions

 Player (const void *Obj)
 
 Player ()=default
 
 Player (Player &&Obj)=default
 
 Player (const Player &Obj)=default
 
Playeroperator= (Player &&Obj)=default
 
Playeroperator= (const Player &Obj)=default
 
std::vector< std::string > GetActions () const
 
std::int32_t GetCombatLevel () const
 
bool GetHidden () const
 
NamePair GetNamePair () const
 
std::int32_t GetOverheadIcon () const
 
PlayerInfo GetPlayerInfo () const
 
std::int32_t GetSkullIcon () const
 
std::int32_t GetTeam () const
 
std::int32_t GetTotalLevel () const
 
- Public Member Functions inherited from Internal::Character
 Character (const void *Obj)
 
 Character ()=default
 
 Character (Character &&Obj)=default
 
 Character (const Character &Obj)=default
 
Characteroperator= (Character &&Obj)=default
 
Characteroperator= (const Character &Obj)=default
 
std::int32_t GetAngle () const
 
std::int32_t GetAnimationDelay () const
 
std::int32_t GetAnimationFrame () const
 
std::int32_t GetAnimationID () const
 
LinkedList GetCombatInfo () const
 
std::int32_t GetGraphicsFrame () const
 
std::int32_t GetGraphicsID () const
 
std::vector< std::int32_t > GetHitsplatTicks () const
 
std::vector< std::int32_t > GetHitsplatTypes () const
 
std::vector< std::int32_t > GetHitsplatValues () const
 
std::int32_t GetInteractIndex () const
 
std::int32_t GetNPCTick () const
 
std::string GetOverhead () const
 
std::vector< std::int32_t > GetPathX () const
 
std::vector< std::int32_t > GetPathY () const
 
std::int32_t GetPlayerTick () const
 
std::int32_t GetPoseAnimationFrame () const
 
std::int32_t GetPoseAnimationID () const
 
std::int32_t GetSubPoseAnimationID () const
 
std::int32_t GetX () const
 
std::int32_t GetY () const
 
- Public Member Functions inherited from Internal::Renderable
 Renderable (const void *Obj)
 
 Renderable ()=default
 
 Renderable (Renderable &&Obj)=default
 
 Renderable (const Renderable &Obj)=default
 
Renderableoperator= (Renderable &&Obj)=default
 
Renderableoperator= (const Renderable &Obj)=default
 
std::int32_t GetModelHeight () const
 
- Public Member Functions inherited from Internal::CacheableNode
 CacheableNode (const void *Obj)
 
 CacheableNode ()=default
 
 CacheableNode (CacheableNode &&Obj)=default
 
 CacheableNode (const CacheableNode &Obj)=default
 
CacheableNodeoperator= (CacheableNode &&Obj)=default
 
CacheableNodeoperator= (const CacheableNode &Obj)=default
 
CacheableNode GetNext () const
 
CacheableNode GetPrev () const
 
- Public Member Functions inherited from Internal::Node
 Node (const void *Obj)
 
 Node ()=default
 
 Node (Node &&Obj)=default
 
 Node (const Node &Obj)=default
 
Nodeoperator= (Node &&Obj)=default
 
Nodeoperator= (const Node &Obj)=default
 
Node GetNext () const
 
Node GetPrev () const
 
std::int64_t GetUID () const
 
- Public Member Functions inherited from Internal::Object
 Object (const void *Obj=nullptr)
 
 Object (Object &&Obj)
 
 Object (const Object &Obj)
 
Objectoperator= (Object &&Obj)
 
Objectoperator= (const Object &Obj)
 
bool operator== (const Object &O) const
 
bool operator!= (const Object &O) const
 
 operator bool () const
 
 operator void * () const
 
bool Equals (Object O) const
 
bool InstanceOf (Class C) const
 
virtual ~Object ()
 

Static Public Member Functions

static Class GetClass ()
 
- Static Public Member Functions inherited from Internal::Character
static Class GetClass ()
 
- Static Public Member Functions inherited from Internal::Renderable
static Class GetClass ()
 
- Static Public Member Functions inherited from Internal::CacheableNode
static Class GetClass ()
 
- Static Public Member Functions inherited from Internal::Node
static Class GetClass ()
 

Additional Inherited Members

- Public Attributes inherited from Internal::Object
void * Obj = nullptr
 

Detailed Description

Definition at line 14 of file Player.hpp.

Constructor & Destructor Documentation

◆ Player() [1/4]

Internal::Player::Player ( const void *  Obj)

◆ Player() [2/4]

Internal::Player::Player ( )
default

◆ Player() [3/4]

Internal::Player::Player ( Player &&  Obj)
default

◆ Player() [4/4]

Internal::Player::Player ( const Player Obj)
default

Member Function Documentation

◆ GetActions()

std::vector<std::string> Internal::Player::GetActions ( ) const

◆ GetClass()

static Class Internal::Player::GetClass ( )
static

◆ GetCombatLevel()

std::int32_t Internal::Player::GetCombatLevel ( ) const

◆ GetHidden()

bool Internal::Player::GetHidden ( ) const

◆ GetNamePair()

NamePair Internal::Player::GetNamePair ( ) const

◆ GetOverheadIcon()

std::int32_t Internal::Player::GetOverheadIcon ( ) const

◆ GetPlayerInfo()

PlayerInfo Internal::Player::GetPlayerInfo ( ) const

◆ GetSkullIcon()

std::int32_t Internal::Player::GetSkullIcon ( ) const

◆ GetTeam()

std::int32_t Internal::Player::GetTeam ( ) const

◆ GetTotalLevel()

std::int32_t Internal::Player::GetTotalLevel ( ) const

◆ operator=() [1/2]

Player& Internal::Player::operator= ( const Player Obj)
default

◆ operator=() [2/2]

Player& Internal::Player::operator= ( Player &&  Obj)
default

The documentation for this class was generated from the following file: