1 #ifndef CHARACTER_HPP_INCLUDED
2 #define CHARACTER_HPP_INCLUDED
5 #include "../JavaClass/Class.hpp"
std::int32_t GetInteractIndex() const
Character & operator=(Character &&Obj)=default
Character & operator=(const Character &Obj)=default
std::int32_t GetPoseAnimationFrame() const
std::int32_t GetAngle() const
std::string GetOverhead() const
std::int32_t GetGraphicsID() const
Character(const Character &Obj)=default
std::int32_t GetY() const
Character(Character &&Obj)=default
std::vector< std::int32_t > GetHitsplatValues() const
LinkedList GetCombatInfo() const
std::int32_t GetAnimationDelay() const
std::int32_t GetAnimationID() const
std::int32_t GetSubPoseAnimationID() const
Character(const void *Obj)
std::int32_t GetPlayerTick() const
std::vector< std::int32_t > GetPathY() const
std::int32_t GetX() const
std::int32_t GetPoseAnimationID() const
std::int32_t GetGraphicsFrame() const
std::int32_t GetAnimationFrame() const
std::vector< std::int32_t > GetPathX() const
std::int32_t GetNPCTick() const
std::vector< std::int32_t > GetHitsplatTypes() const
std::vector< std::int32_t > GetHitsplatTicks() const