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Internal::GameShell Class Reference

#include <GameShell.hpp>

Inheritance diagram for Internal::GameShell:
Internal::Object

Public Member Functions

 GameShell (const void *Obj)
 
 GameShell ()=default
 
 GameShell (GameShell &&Obj)=default
 
 GameShell (const GameShell &Obj)=default
 
GameShelloperator= (GameShell &&Obj)=default
 
GameShelloperator= (const GameShell &Obj)=default
 
Canvas GetCanvas () const
 
- Public Member Functions inherited from Internal::Object
 Object (const void *Obj=nullptr)
 
 Object (Object &&Obj)
 
 Object (const Object &Obj)
 
Objectoperator= (Object &&Obj)
 
Objectoperator= (const Object &Obj)
 
bool operator== (const Object &O) const
 
bool operator!= (const Object &O) const
 
 operator bool () const
 
 operator void * () const
 
bool Equals (Object O) const
 
bool InstanceOf (Class C) const
 
virtual ~Object ()
 

Static Public Member Functions

static Class GetClass ()
 

Additional Inherited Members

- Public Attributes inherited from Internal::Object
void * Obj = nullptr
 

Detailed Description

Definition at line 10 of file GameShell.hpp.

Constructor & Destructor Documentation

◆ GameShell() [1/4]

Internal::GameShell::GameShell ( const void *  Obj)

◆ GameShell() [2/4]

Internal::GameShell::GameShell ( )
default

◆ GameShell() [3/4]

Internal::GameShell::GameShell ( GameShell &&  Obj)
default

◆ GameShell() [4/4]

Internal::GameShell::GameShell ( const GameShell Obj)
default

Member Function Documentation

◆ GetCanvas()

Canvas Internal::GameShell::GetCanvas ( ) const

◆ GetClass()

static Class Internal::GameShell::GetClass ( )
static

◆ operator=() [1/2]

GameShell& Internal::GameShell::operator= ( const GameShell Obj)
default

◆ operator=() [2/2]

GameShell& Internal::GameShell::operator= ( GameShell &&  Obj)
default

The documentation for this class was generated from the following file: