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Internal::Node Class Reference

#include <Node.hpp>

Inheritance diagram for Internal::Node:
Internal::Object Internal::CacheableNode Internal::CombatInfo Internal::FrameMap Internal::HealthBar Internal::IntegerNode Internal::ItemContainer Internal::ObjectNode Internal::SceneTile Internal::Widget Internal::WidgetNode

Public Member Functions

 Node (const void *Obj)
 
 Node ()=default
 
 Node (Node &&Obj)=default
 
 Node (const Node &Obj)=default
 
Nodeoperator= (Node &&Obj)=default
 
Nodeoperator= (const Node &Obj)=default
 
Node GetNext () const
 
Node GetPrev () const
 
std::int64_t GetUID () const
 
- Public Member Functions inherited from Internal::Object
 Object (const void *Obj=nullptr)
 
 Object (Object &&Obj)
 
 Object (const Object &Obj)
 
Objectoperator= (Object &&Obj)
 
Objectoperator= (const Object &Obj)
 
bool operator== (const Object &O) const
 
bool operator!= (const Object &O) const
 
 operator bool () const
 
 operator void * () const
 
bool Equals (Object O) const
 
bool InstanceOf (Class C) const
 
virtual ~Object ()
 

Static Public Member Functions

static Class GetClass ()
 

Additional Inherited Members

- Public Attributes inherited from Internal::Object
void * Obj = nullptr
 

Detailed Description

Definition at line 10 of file Node.hpp.

Constructor & Destructor Documentation

◆ Node() [1/4]

Internal::Node::Node ( const void *  Obj)

◆ Node() [2/4]

Internal::Node::Node ( )
default

◆ Node() [3/4]

Internal::Node::Node ( Node &&  Obj)
default

◆ Node() [4/4]

Internal::Node::Node ( const Node Obj)
default

Member Function Documentation

◆ GetClass()

static Class Internal::Node::GetClass ( )
static

◆ GetNext()

Node Internal::Node::GetNext ( ) const

◆ GetPrev()

Node Internal::Node::GetPrev ( ) const

◆ GetUID()

std::int64_t Internal::Node::GetUID ( ) const

◆ operator=() [1/2]

Node& Internal::Node::operator= ( const Node Obj)
default

◆ operator=() [2/2]

Node& Internal::Node::operator= ( Node &&  Obj)
default

The documentation for this class was generated from the following file: