AlpacaLibary
1.63
A closed source C++ bot for OSRS
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#include <Projectile.hpp>
Public Member Functions | |
Projectile (const Internal::Projectile &P) | |
Projectile ()=default | |
Projectile (Projectile &&Obj)=default | |
Projectile (const Projectile &Obj)=default | |
Projectile & | operator= (Projectile &&Obj)=default |
Projectile & | operator= (const Projectile &Obj)=default |
std::vector< Point > | GetModel () const |
Tile | GetTile () const |
Tile | GetTargetTile () const |
Internal::Character | GetInteracting () const |
bool | Interacting () const |
bool | Interacting (const Internal::Character &C) const |
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Projectile (const void *Obj) | |
Projectile ()=default | |
Projectile (Projectile &&Obj)=default | |
Projectile (const Projectile &Obj)=default | |
Projectile & | operator= (Projectile &&Obj)=default |
Projectile & | operator= (const Projectile &Obj)=default |
std::int32_t | GetAnimationFrame () const |
std::int32_t | GetEndTick () const |
double | GetHeight () const |
std::int32_t | GetID () const |
std::int32_t | GetInteractIndex () const |
bool | GetMoving () const |
std::int32_t | GetPlane () const |
std::int32_t | GetRotationX () const |
std::int32_t | GetRotationY () const |
std::int32_t | GetStartTick () const |
double | GetVelocityY () const |
double | GetVelocityX () const |
double | GetX () const |
double | GetY () const |
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Renderable (const void *Obj) | |
Renderable ()=default | |
Renderable (Renderable &&Obj)=default | |
Renderable (const Renderable &Obj)=default | |
Renderable & | operator= (Renderable &&Obj)=default |
Renderable & | operator= (const Renderable &Obj)=default |
std::int32_t | GetModelHeight () const |
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CacheableNode (const void *Obj) | |
CacheableNode ()=default | |
CacheableNode (CacheableNode &&Obj)=default | |
CacheableNode (const CacheableNode &Obj)=default | |
CacheableNode & | operator= (CacheableNode &&Obj)=default |
CacheableNode & | operator= (const CacheableNode &Obj)=default |
CacheableNode | GetNext () const |
CacheableNode | GetPrev () const |
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Node (const void *Obj) | |
Node ()=default | |
Node (Node &&Obj)=default | |
Node (const Node &Obj)=default | |
Node & | operator= (Node &&Obj)=default |
Node & | operator= (const Node &Obj)=default |
Node | GetNext () const |
Node | GetPrev () const |
std::int64_t | GetUID () const |
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Object (const void *Obj=nullptr) | |
Object (Object &&Obj) | |
Object (const Object &Obj) | |
Object & | operator= (Object &&Obj) |
Object & | operator= (const Object &Obj) |
bool | operator== (const Object &O) const |
bool | operator!= (const Object &O) const |
operator bool () const | |
operator void * () const | |
bool | Equals (Object O) const |
bool | InstanceOf (Class C) const |
virtual | ~Object () |
Additional Inherited Members | |
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static Class | GetClass () |
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static Class | GetClass () |
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static Class | GetClass () |
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static Class | GetClass () |
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void * | Obj = nullptr |
Definition at line 12 of file Projectile.hpp.
Interactable::Projectile::Projectile | ( | const Internal::Projectile & | P | ) |
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Internal::Character Interactable::Projectile::GetInteracting | ( | ) | const |
std::vector<Point> Interactable::Projectile::GetModel | ( | ) | const |
Tile Interactable::Projectile::GetTargetTile | ( | ) | const |
Tile Interactable::Projectile::GetTile | ( | ) | const |
bool Interactable::Projectile::Interacting | ( | ) | const |
bool Interactable::Projectile::Interacting | ( | const Internal::Character & | C | ) | const |
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