AlpacaLibary  1.63
A closed source C++ bot for OSRS
Interactable::Projectile Class Reference

#include <Projectile.hpp>

Inheritance diagram for Interactable::Projectile:
Internal::Projectile Internal::Renderable Internal::CacheableNode Internal::Node Internal::Object

Public Member Functions

 Projectile (const Internal::Projectile &P)
 
 Projectile ()=default
 
 Projectile (Projectile &&Obj)=default
 
 Projectile (const Projectile &Obj)=default
 
Projectileoperator= (Projectile &&Obj)=default
 
Projectileoperator= (const Projectile &Obj)=default
 
std::vector< PointGetModel () const
 
Tile GetTile () const
 
Tile GetTargetTile () const
 
Internal::Character GetInteracting () const
 
bool Interacting () const
 
bool Interacting (const Internal::Character &C) const
 
- Public Member Functions inherited from Internal::Projectile
 Projectile (const void *Obj)
 
 Projectile ()=default
 
 Projectile (Projectile &&Obj)=default
 
 Projectile (const Projectile &Obj)=default
 
Projectileoperator= (Projectile &&Obj)=default
 
Projectileoperator= (const Projectile &Obj)=default
 
std::int32_t GetAnimationFrame () const
 
std::int32_t GetEndTick () const
 
double GetHeight () const
 
std::int32_t GetID () const
 
std::int32_t GetInteractIndex () const
 
bool GetMoving () const
 
std::int32_t GetPlane () const
 
std::int32_t GetRotationX () const
 
std::int32_t GetRotationY () const
 
std::int32_t GetStartTick () const
 
double GetVelocityY () const
 
double GetVelocityX () const
 
double GetX () const
 
double GetY () const
 
- Public Member Functions inherited from Internal::Renderable
 Renderable (const void *Obj)
 
 Renderable ()=default
 
 Renderable (Renderable &&Obj)=default
 
 Renderable (const Renderable &Obj)=default
 
Renderableoperator= (Renderable &&Obj)=default
 
Renderableoperator= (const Renderable &Obj)=default
 
std::int32_t GetModelHeight () const
 
- Public Member Functions inherited from Internal::CacheableNode
 CacheableNode (const void *Obj)
 
 CacheableNode ()=default
 
 CacheableNode (CacheableNode &&Obj)=default
 
 CacheableNode (const CacheableNode &Obj)=default
 
CacheableNodeoperator= (CacheableNode &&Obj)=default
 
CacheableNodeoperator= (const CacheableNode &Obj)=default
 
CacheableNode GetNext () const
 
CacheableNode GetPrev () const
 
- Public Member Functions inherited from Internal::Node
 Node (const void *Obj)
 
 Node ()=default
 
 Node (Node &&Obj)=default
 
 Node (const Node &Obj)=default
 
Nodeoperator= (Node &&Obj)=default
 
Nodeoperator= (const Node &Obj)=default
 
Node GetNext () const
 
Node GetPrev () const
 
std::int64_t GetUID () const
 
- Public Member Functions inherited from Internal::Object
 Object (const void *Obj=nullptr)
 
 Object (Object &&Obj)
 
 Object (const Object &Obj)
 
Objectoperator= (Object &&Obj)
 
Objectoperator= (const Object &Obj)
 
bool operator== (const Object &O) const
 
bool operator!= (const Object &O) const
 
 operator bool () const
 
 operator void * () const
 
bool Equals (Object O) const
 
bool InstanceOf (Class C) const
 
virtual ~Object ()
 

Additional Inherited Members

- Static Public Member Functions inherited from Internal::Projectile
static Class GetClass ()
 
- Static Public Member Functions inherited from Internal::Renderable
static Class GetClass ()
 
- Static Public Member Functions inherited from Internal::CacheableNode
static Class GetClass ()
 
- Static Public Member Functions inherited from Internal::Node
static Class GetClass ()
 
- Public Attributes inherited from Internal::Object
void * Obj = nullptr
 

Detailed Description

Definition at line 12 of file Projectile.hpp.

Constructor & Destructor Documentation

◆ Projectile() [1/4]

Interactable::Projectile::Projectile ( const Internal::Projectile P)

◆ Projectile() [2/4]

Interactable::Projectile::Projectile ( )
default

◆ Projectile() [3/4]

Interactable::Projectile::Projectile ( Projectile &&  Obj)
default

◆ Projectile() [4/4]

Interactable::Projectile::Projectile ( const Projectile Obj)
default

Member Function Documentation

◆ GetInteracting()

Internal::Character Interactable::Projectile::GetInteracting ( ) const

◆ GetModel()

std::vector<Point> Interactable::Projectile::GetModel ( ) const

◆ GetTargetTile()

Tile Interactable::Projectile::GetTargetTile ( ) const

◆ GetTile()

Tile Interactable::Projectile::GetTile ( ) const

◆ Interacting() [1/2]

bool Interactable::Projectile::Interacting ( ) const

◆ Interacting() [2/2]

bool Interactable::Projectile::Interacting ( const Internal::Character C) const

◆ operator=() [1/2]

Projectile& Interactable::Projectile::operator= ( const Projectile Obj)
default

◆ operator=() [2/2]

Projectile& Interactable::Projectile::operator= ( Projectile &&  Obj)
default

The documentation for this class was generated from the following file: