AlpacaLibary
1.63
A closed source C++ bot for OSRS
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#include <NPC.hpp>
Public Member Functions | |
NPC (const Internal::NPC &N) | |
NPC ()=default | |
NPC (NPC &&Obj)=default | |
NPC (const NPC &Obj)=default | |
NPC & | operator= (NPC &&Obj)=default |
NPC & | operator= (const NPC &Obj)=default |
std::int32_t | GetID () const |
std::string | GetName () const |
Internal::NPCInfo | GetInfo () const |
std::vector< Point > | GetModel () const |
Wireframe | GetWireframe () const |
Convex | GetConvex () const |
Box | GetBox () const |
Point | GetPoint () const |
Point | GetPoint (double PointGenAccuracy) const |
double | GetVisibility () const |
Tile | GetTile () const |
Tile | GetReachableTile () const |
bool | IsReachable () const |
bool | RotateTo (std::int32_t Angle=0) const |
bool | RotateTo (Camera::COMPASS_DIRECTION Direction) const |
Internal::Character | GetInteracting () const |
bool | Interacting () const |
bool | Interacting (const Internal::Character &C) const |
bool | Hover () const |
bool | Interact (const Button &B=BUTTON_LEFT) const |
bool | Interact (const std::string &Option, bool CheckTarget=true) const |
bool | Interact (const std::vector< std::string > &Options, bool CheckTarget=true) const |
bool | Interact (const std::function< bool(const std::vector< Point > &)> &InteractMethod) const |
Public Member Functions inherited from Internal::NPC | |
NPC (const void *Obj) | |
NPC ()=default | |
NPC (NPC &&Obj)=default | |
NPC (const NPC &Obj)=default | |
NPC & | operator= (NPC &&Obj)=default |
NPC & | operator= (const NPC &Obj)=default |
NPCInfo | GetNPCInfo () const |
Public Member Functions inherited from Internal::Character | |
Character (const void *Obj) | |
Character ()=default | |
Character (Character &&Obj)=default | |
Character (const Character &Obj)=default | |
Character & | operator= (Character &&Obj)=default |
Character & | operator= (const Character &Obj)=default |
std::int32_t | GetAngle () const |
std::int32_t | GetAnimationDelay () const |
std::int32_t | GetAnimationFrame () const |
std::int32_t | GetAnimationID () const |
LinkedList | GetCombatInfo () const |
std::int32_t | GetGraphicsFrame () const |
std::int32_t | GetGraphicsID () const |
std::vector< std::int32_t > | GetHitsplatTicks () const |
std::vector< std::int32_t > | GetHitsplatTypes () const |
std::vector< std::int32_t > | GetHitsplatValues () const |
std::int32_t | GetInteractIndex () const |
std::int32_t | GetNPCTick () const |
std::string | GetOverhead () const |
std::vector< std::int32_t > | GetPathX () const |
std::vector< std::int32_t > | GetPathY () const |
std::int32_t | GetPlayerTick () const |
std::int32_t | GetPoseAnimationFrame () const |
std::int32_t | GetPoseAnimationID () const |
std::int32_t | GetSubPoseAnimationID () const |
std::int32_t | GetX () const |
std::int32_t | GetY () const |
Public Member Functions inherited from Internal::Renderable | |
Renderable (const void *Obj) | |
Renderable ()=default | |
Renderable (Renderable &&Obj)=default | |
Renderable (const Renderable &Obj)=default | |
Renderable & | operator= (Renderable &&Obj)=default |
Renderable & | operator= (const Renderable &Obj)=default |
std::int32_t | GetModelHeight () const |
Public Member Functions inherited from Internal::CacheableNode | |
CacheableNode (const void *Obj) | |
CacheableNode ()=default | |
CacheableNode (CacheableNode &&Obj)=default | |
CacheableNode (const CacheableNode &Obj)=default | |
CacheableNode & | operator= (CacheableNode &&Obj)=default |
CacheableNode & | operator= (const CacheableNode &Obj)=default |
CacheableNode | GetNext () const |
CacheableNode | GetPrev () const |
Public Member Functions inherited from Internal::Node | |
Node (const void *Obj) | |
Node ()=default | |
Node (Node &&Obj)=default | |
Node (const Node &Obj)=default | |
Node & | operator= (Node &&Obj)=default |
Node & | operator= (const Node &Obj)=default |
Node | GetNext () const |
Node | GetPrev () const |
std::int64_t | GetUID () const |
Public Member Functions inherited from Internal::Object | |
Object (const void *Obj=nullptr) | |
Object (Object &&Obj) | |
Object (const Object &Obj) | |
Object & | operator= (Object &&Obj) |
Object & | operator= (const Object &Obj) |
bool | operator== (const Object &O) const |
bool | operator!= (const Object &O) const |
operator bool () const | |
operator void * () const | |
bool | Equals (Object O) const |
bool | InstanceOf (Class C) const |
virtual | ~Object () |
Additional Inherited Members | |
Static Public Member Functions inherited from Internal::NPC | |
static Class | GetClass () |
Static Public Member Functions inherited from Internal::Character | |
static Class | GetClass () |
Static Public Member Functions inherited from Internal::Renderable | |
static Class | GetClass () |
Static Public Member Functions inherited from Internal::CacheableNode | |
static Class | GetClass () |
Static Public Member Functions inherited from Internal::Node | |
static Class | GetClass () |
Public Attributes inherited from Internal::Object | |
void * | Obj = nullptr |
Interactable::NPC::NPC | ( | const Internal::NPC & | N | ) |
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default |
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Box Interactable::NPC::GetBox | ( | ) | const |
Convex Interactable::NPC::GetConvex | ( | ) | const |
std::int32_t Interactable::NPC::GetID | ( | ) | const |
Internal::NPCInfo Interactable::NPC::GetInfo | ( | ) | const |
Internal::Character Interactable::NPC::GetInteracting | ( | ) | const |
std::vector<Point> Interactable::NPC::GetModel | ( | ) | const |
std::string Interactable::NPC::GetName | ( | ) | const |
Point Interactable::NPC::GetPoint | ( | ) | const |
Point Interactable::NPC::GetPoint | ( | double | PointGenAccuracy | ) | const |
Tile Interactable::NPC::GetReachableTile | ( | ) | const |
Tile Interactable::NPC::GetTile | ( | ) | const |
double Interactable::NPC::GetVisibility | ( | ) | const |
Wireframe Interactable::NPC::GetWireframe | ( | ) | const |
bool Interactable::NPC::Hover | ( | ) | const |
bool Interactable::NPC::Interact | ( | const Button & | B = BUTTON_LEFT | ) | const |
bool Interactable::NPC::Interact | ( | const std::function< bool(const std::vector< Point > &)> & | InteractMethod | ) | const |
bool Interactable::NPC::Interact | ( | const std::string & | Option, |
bool | CheckTarget = true |
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) | const |
bool Interactable::NPC::Interact | ( | const std::vector< std::string > & | Options, |
bool | CheckTarget = true |
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) | const |
bool Interactable::NPC::Interacting | ( | ) | const |
bool Interactable::NPC::Interacting | ( | const Internal::Character & | C | ) | const |
bool Interactable::NPC::IsReachable | ( | ) | const |
bool Interactable::NPC::RotateTo | ( | Camera::COMPASS_DIRECTION | Direction | ) | const |
bool Interactable::NPC::RotateTo | ( | std::int32_t | Angle = 0 | ) | const |