AlpacaLibary
1.63
A closed source C++ bot for OSRS
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#include <GameObject.hpp>
Public Member Functions | |
GameObject (const Internal::GameObject &G) | |
GameObject ()=default | |
GameObject (GameObject &&Obj)=default | |
GameObject (const GameObject &Obj)=default | |
GameObject & | operator= (GameObject &&Obj)=default |
GameObject & | operator= (const GameObject &Obj)=default |
std::int32_t | GetID () const |
std::string | GetName () const |
Internal::ObjectInfo | GetInfo () const |
std::vector< Point > | GetModel () const |
Wireframe | GetWireframe () const |
Convex | GetConvex () const |
Box | GetBox () const |
Point | GetPoint () const |
Point | GetPoint (double PointGenAccuracy) const |
double | GetVisibility () const |
Tile | GetTile () const |
Tile | GetReachableTile () const |
Tile | GetMin () const |
Tile | GetMax () const |
bool | IsReachable () const |
bool | RotateTo (std::int32_t Angle=0) const |
bool | RotateTo (Camera::COMPASS_DIRECTION Direction) const |
bool | Hover () const |
bool | Interact (const Button &B=BUTTON_LEFT) const |
bool | Interact (const std::string &Option, bool CheckTarget=true) const |
bool | Interact (const std::vector< std::string > &Options, bool CheckTarget=true) const |
bool | Interact (const std::function< bool(const std::vector< Point > &)> &InteractMethod) const |
Public Member Functions inherited from Internal::GameObject | |
GameObject (const void *Obj) | |
GameObject ()=default | |
GameObject (GameObject &&Obj)=default | |
GameObject (const GameObject &Obj)=default | |
GameObject & | operator= (GameObject &&Obj)=default |
GameObject & | operator= (const GameObject &Obj)=default |
std::int32_t | GetAngle () const |
std::int32_t | GetFlags () const |
std::int64_t | GetHash () const |
std::int32_t | GetHeight () const |
std::int32_t | GetOffsetX () const |
std::int32_t | GetOffsetY () const |
std::int32_t | GetPlane () const |
std::int32_t | GetRelativeX () const |
std::int32_t | GetRelativeY () const |
Renderable | GetRenderable () const |
std::int32_t | GetX () const |
std::int32_t | GetY () const |
Public Member Functions inherited from Internal::Object | |
Object (const void *Obj=nullptr) | |
Object (Object &&Obj) | |
Object (const Object &Obj) | |
Object & | operator= (Object &&Obj) |
Object & | operator= (const Object &Obj) |
bool | operator== (const Object &O) const |
bool | operator!= (const Object &O) const |
operator bool () const | |
operator void * () const | |
bool | Equals (Object O) const |
bool | InstanceOf (Class C) const |
virtual | ~Object () |
Additional Inherited Members | |
Static Public Member Functions inherited from Internal::GameObject | |
static Class | GetClass () |
Public Attributes inherited from Internal::Object | |
void * | Obj = nullptr |
Definition at line 18 of file GameObject.hpp.
Interactable::GameObject::GameObject | ( | const Internal::GameObject & | G | ) |
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default |
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default |
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default |
Box Interactable::GameObject::GetBox | ( | ) | const |
Convex Interactable::GameObject::GetConvex | ( | ) | const |
std::int32_t Interactable::GameObject::GetID | ( | ) | const |
Internal::ObjectInfo Interactable::GameObject::GetInfo | ( | ) | const |
Tile Interactable::GameObject::GetMax | ( | ) | const |
Tile Interactable::GameObject::GetMin | ( | ) | const |
std::vector<Point> Interactable::GameObject::GetModel | ( | ) | const |
std::string Interactable::GameObject::GetName | ( | ) | const |
Point Interactable::GameObject::GetPoint | ( | ) | const |
Point Interactable::GameObject::GetPoint | ( | double | PointGenAccuracy | ) | const |
Tile Interactable::GameObject::GetReachableTile | ( | ) | const |
Tile Interactable::GameObject::GetTile | ( | ) | const |
double Interactable::GameObject::GetVisibility | ( | ) | const |
Wireframe Interactable::GameObject::GetWireframe | ( | ) | const |
bool Interactable::GameObject::Hover | ( | ) | const |
bool Interactable::GameObject::Interact | ( | const Button & | B = BUTTON_LEFT | ) | const |
bool Interactable::GameObject::Interact | ( | const std::function< bool(const std::vector< Point > &)> & | InteractMethod | ) | const |
bool Interactable::GameObject::Interact | ( | const std::string & | Option, |
bool | CheckTarget = true |
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) | const |
bool Interactable::GameObject::Interact | ( | const std::vector< std::string > & | Options, |
bool | CheckTarget = true |
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) | const |
bool Interactable::GameObject::IsReachable | ( | ) | const |
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default |
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default |
bool Interactable::GameObject::RotateTo | ( | Camera::COMPASS_DIRECTION | Direction | ) | const |
bool Interactable::GameObject::RotateTo | ( | std::int32_t | Angle = 0 | ) | const |