AlpacaLibary
1.63
A closed source C++ bot for OSRS
Interactable::GameObject Member List
This is the complete list of members for
Interactable::GameObject
, including all inherited members.
Equals
(Object O) const
Internal::Object
GameObject
(const Internal::GameObject &G)
Interactable::GameObject
GameObject
()=default
Interactable::GameObject
GameObject
(GameObject &&Obj)=default
Interactable::GameObject
GameObject
(const GameObject &Obj)=default
Interactable::GameObject
Internal::GameObject::GameObject
(const void *Obj)
Internal::GameObject
Internal::GameObject::GameObject
(GameObject &&Obj)=default
Internal::GameObject
GetAngle
() const
Internal::GameObject
GetBox
() const
Interactable::GameObject
GetClass
()
Internal::GameObject
static
GetConvex
() const
Interactable::GameObject
GetFlags
() const
Internal::GameObject
GetHash
() const
Internal::GameObject
GetHeight
() const
Internal::GameObject
GetID
() const
Interactable::GameObject
GetInfo
() const
Interactable::GameObject
GetMax
() const
Interactable::GameObject
GetMin
() const
Interactable::GameObject
GetModel
() const
Interactable::GameObject
GetName
() const
Interactable::GameObject
GetOffsetX
() const
Internal::GameObject
GetOffsetY
() const
Internal::GameObject
GetPlane
() const
Internal::GameObject
GetPoint
() const
Interactable::GameObject
GetPoint
(double PointGenAccuracy) const
Interactable::GameObject
GetReachableTile
() const
Interactable::GameObject
GetRelativeX
() const
Internal::GameObject
GetRelativeY
() const
Internal::GameObject
GetRenderable
() const
Internal::GameObject
GetTile
() const
Interactable::GameObject
GetVisibility
() const
Interactable::GameObject
GetWireframe
() const
Interactable::GameObject
GetX
() const
Internal::GameObject
GetY
() const
Internal::GameObject
Hover
() const
Interactable::GameObject
InstanceOf
(Class C) const
Internal::Object
Interact
(const Button &B=BUTTON_LEFT) const
Interactable::GameObject
Interact
(const std::string &Option, bool CheckTarget=true) const
Interactable::GameObject
Interact
(const std::vector< std::string > &Options, bool CheckTarget=true) const
Interactable::GameObject
Interact
(const std::function< bool(const std::vector< Point > &)> &InteractMethod) const
Interactable::GameObject
IsReachable
() const
Interactable::GameObject
Obj
Internal::Object
Object
(const void *Obj=nullptr)
Internal::Object
Object
(Object &&Obj)
Internal::Object
Object
(const Object &Obj)
Internal::Object
operator bool
() const
Internal::Object
operator void *
() const
Internal::Object
operator!=
(const Object &O) const
Internal::Object
operator=
(GameObject &&Obj)=default
Interactable::GameObject
operator=
(const GameObject &Obj)=default
Interactable::GameObject
Internal::GameObject::operator=
(GameObject &&Obj)=default
Internal::GameObject
Internal::GameObject::operator=
(const GameObject &Obj)=default
Internal::GameObject
Internal::Object::operator=
(Object &&Obj)
Internal::Object
Internal::Object::operator=
(const Object &Obj)
Internal::Object
operator==
(const Object &O) const
Internal::Object
RotateTo
(std::int32_t Angle=0) const
Interactable::GameObject
RotateTo
(Camera::COMPASS_DIRECTION Direction) const
Interactable::GameObject
~Object
()
Internal::Object
virtual
Generated by
1.9.1