1 #ifndef GROUNDOBJECTS_HPP_INCLUDED
2 #define GROUNDOBJECTS_HPP_INCLUDED
4 #include "../../Game/Interactable/GroundObject.hpp"
12 std::vector<Interactable::GroundObject>
GetAllWithin(std::int32_t Distance);
14 std::vector<Interactable::GroundObject>
GetAll();
15 std::vector<Interactable::GroundObject>
GetAll(std::int32_t ID, std::int32_t Distance = -1);
16 std::vector<Interactable::GroundObject>
GetAll(
const std::string& Name, std::int32_t Distance = -1);
17 std::vector<Interactable::GroundObject>
GetAll(
const std::vector<std::int32_t>& IDs, std::int32_t Distance = -1);
18 std::vector<Interactable::GroundObject>
GetAll(
const std::vector<std::string>& Names, std::int32_t Distance = -1);
Interactable::GroundObject Get(const Tile &T)
std::vector< Interactable::GroundObject > GetAllWithin(std::int32_t Distance)
std::vector< Interactable::GroundObject > GetAll()