AlpacaLibary
1.63
A closed source C++ bot for OSRS
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#include "../../Game/Interactable/GameObject.hpp"
#include <functional>
#include <cstdint>
#include <vector>
#include <string>
Go to the source code of this file.
Namespaces | |
GameObjects | |
Functions | |
std::vector< Interactable::GameObject > | GameObjects::GetAllWithin (std::int32_t Distance) |
std::vector< Interactable::GameObject > | GameObjects::GetAll () |
std::vector< Interactable::GameObject > | GameObjects::GetAll (const Tile &T) |
std::vector< Interactable::GameObject > | GameObjects::GetAll (std::int32_t ID, std::int32_t Distance=-1) |
std::vector< Interactable::GameObject > | GameObjects::GetAll (const std::string &Name, std::int32_t Distance=-1) |
std::vector< Interactable::GameObject > | GameObjects::GetAll (const std::vector< std::int32_t > &IDs, std::int32_t Distance=-1) |
std::vector< Interactable::GameObject > | GameObjects::GetAll (const std::vector< std::string > &Names, std::int32_t Distance=-1) |
std::vector< Interactable::GameObject > | GameObjects::GetAll (const std::function< bool(const Interactable::GameObject &)> &Filter, std::int32_t Distance=-1) |
Interactable::GameObject | GameObjects::Get (const Tile &T) |
Interactable::GameObject | GameObjects::Get (std::int32_t ID, std::int32_t Distance=-1) |
Interactable::GameObject | GameObjects::Get (const std::string &Name, std::int32_t Distance=-1) |
Interactable::GameObject | GameObjects::Get (const std::vector< std::int32_t > &IDs, std::int32_t Distance=-1) |
Interactable::GameObject | GameObjects::Get (const std::vector< std::string > &Names, std::int32_t Distance=-1) |
Interactable::GameObject | GameObjects::Get (const std::function< bool(const Interactable::GameObject &)> &Filter, std::int32_t Distance=-1) |