AlpacaLibary  1.63
A closed source C++ bot for OSRS
GameObjects.hpp File Reference
#include "../../Game/Interactable/GameObject.hpp"
#include <functional>
#include <cstdint>
#include <vector>
#include <string>

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Namespaces

 GameObjects
 

Functions

std::vector< Interactable::GameObjectGameObjects::GetAllWithin (std::int32_t Distance)
 
std::vector< Interactable::GameObjectGameObjects::GetAll ()
 
std::vector< Interactable::GameObjectGameObjects::GetAll (const Tile &T)
 
std::vector< Interactable::GameObjectGameObjects::GetAll (std::int32_t ID, std::int32_t Distance=-1)
 
std::vector< Interactable::GameObjectGameObjects::GetAll (const std::string &Name, std::int32_t Distance=-1)
 
std::vector< Interactable::GameObjectGameObjects::GetAll (const std::vector< std::int32_t > &IDs, std::int32_t Distance=-1)
 
std::vector< Interactable::GameObjectGameObjects::GetAll (const std::vector< std::string > &Names, std::int32_t Distance=-1)
 
std::vector< Interactable::GameObjectGameObjects::GetAll (const std::function< bool(const Interactable::GameObject &)> &Filter, std::int32_t Distance=-1)
 
Interactable::GameObject GameObjects::Get (const Tile &T)
 
Interactable::GameObject GameObjects::Get (std::int32_t ID, std::int32_t Distance=-1)
 
Interactable::GameObject GameObjects::Get (const std::string &Name, std::int32_t Distance=-1)
 
Interactable::GameObject GameObjects::Get (const std::vector< std::int32_t > &IDs, std::int32_t Distance=-1)
 
Interactable::GameObject GameObjects::Get (const std::vector< std::string > &Names, std::int32_t Distance=-1)
 
Interactable::GameObject GameObjects::Get (const std::function< bool(const Interactable::GameObject &)> &Filter, std::int32_t Distance=-1)