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GameObjects Namespace Reference

Functions

std::vector< Interactable::GameObjectGetAllWithin (std::int32_t Distance)
 
std::vector< Interactable::GameObjectGetAll ()
 
std::vector< Interactable::GameObjectGetAll (const Tile &T)
 
std::vector< Interactable::GameObjectGetAll (std::int32_t ID, std::int32_t Distance=-1)
 
std::vector< Interactable::GameObjectGetAll (const std::string &Name, std::int32_t Distance=-1)
 
std::vector< Interactable::GameObjectGetAll (const std::vector< std::int32_t > &IDs, std::int32_t Distance=-1)
 
std::vector< Interactable::GameObjectGetAll (const std::vector< std::string > &Names, std::int32_t Distance=-1)
 
std::vector< Interactable::GameObjectGetAll (const std::function< bool(const Interactable::GameObject &)> &Filter, std::int32_t Distance=-1)
 
Interactable::GameObject Get (const Tile &T)
 
Interactable::GameObject Get (std::int32_t ID, std::int32_t Distance=-1)
 
Interactable::GameObject Get (const std::string &Name, std::int32_t Distance=-1)
 
Interactable::GameObject Get (const std::vector< std::int32_t > &IDs, std::int32_t Distance=-1)
 
Interactable::GameObject Get (const std::vector< std::string > &Names, std::int32_t Distance=-1)
 
Interactable::GameObject Get (const std::function< bool(const Interactable::GameObject &)> &Filter, std::int32_t Distance=-1)
 

Function Documentation

◆ Get() [1/6]

Interactable::GameObject GameObjects::Get ( const std::function< bool(const Interactable::GameObject &)> &  Filter,
std::int32_t  Distance = -1 
)

◆ Get() [2/6]

Interactable::GameObject GameObjects::Get ( const std::string &  Name,
std::int32_t  Distance = -1 
)

◆ Get() [3/6]

Interactable::GameObject GameObjects::Get ( const std::vector< std::int32_t > &  IDs,
std::int32_t  Distance = -1 
)

◆ Get() [4/6]

Interactable::GameObject GameObjects::Get ( const std::vector< std::string > &  Names,
std::int32_t  Distance = -1 
)

◆ Get() [5/6]

Interactable::GameObject GameObjects::Get ( const Tile T)

◆ Get() [6/6]

Interactable::GameObject GameObjects::Get ( std::int32_t  ID,
std::int32_t  Distance = -1 
)

◆ GetAll() [1/7]

std::vector<Interactable::GameObject> GameObjects::GetAll ( )

◆ GetAll() [2/7]

std::vector<Interactable::GameObject> GameObjects::GetAll ( const std::function< bool(const Interactable::GameObject &)> &  Filter,
std::int32_t  Distance = -1 
)

◆ GetAll() [3/7]

std::vector<Interactable::GameObject> GameObjects::GetAll ( const std::string &  Name,
std::int32_t  Distance = -1 
)

◆ GetAll() [4/7]

std::vector<Interactable::GameObject> GameObjects::GetAll ( const std::vector< std::int32_t > &  IDs,
std::int32_t  Distance = -1 
)

◆ GetAll() [5/7]

std::vector<Interactable::GameObject> GameObjects::GetAll ( const std::vector< std::string > &  Names,
std::int32_t  Distance = -1 
)

◆ GetAll() [6/7]

std::vector<Interactable::GameObject> GameObjects::GetAll ( const Tile T)

◆ GetAll() [7/7]

std::vector<Interactable::GameObject> GameObjects::GetAll ( std::int32_t  ID,
std::int32_t  Distance = -1 
)

◆ GetAllWithin()

std::vector<Interactable::GameObject> GameObjects::GetAllWithin ( std::int32_t  Distance)