1 #ifndef WALLOBJECTS_HPP_INCLUDED
2 #define WALLOBJECTS_HPP_INCLUDED
4 #include "../../Game/Interactable/WallObject.hpp"
12 std::vector<Interactable::WallObject>
GetAllWithin(std::int32_t Distance);
14 std::vector<Interactable::WallObject>
GetAll();
15 std::vector<Interactable::WallObject>
GetAll(std::int32_t ID, std::int32_t Distance = -1);
16 std::vector<Interactable::WallObject>
GetAll(
const std::string& Name, std::int32_t Distance = -1);
17 std::vector<Interactable::WallObject>
GetAll(
const std::vector<std::int32_t>& IDs, std::int32_t Distance = -1);
18 std::vector<Interactable::WallObject>
GetAll(
const std::vector<std::string>& Names, std::int32_t Distance = -1);
std::vector< Interactable::WallObject > GetAllWithin(std::int32_t Distance)
std::vector< Interactable::WallObject > GetAll()
Interactable::WallObject Get(const Tile &T)