1 #ifndef PROJECTILES_HPP_INCLUDED
2 #define PROJECTILES_HPP_INCLUDED
4 #include "../../Game/Interactable/Projectile.hpp"
12 std::vector<Interactable::Projectile>
GetAllWithin(std::int32_t Distance);
13 std::vector<Interactable::Projectile>
GetAll();
15 std::vector<Interactable::Projectile>
GetAll(
const Tile& T);
16 std::vector<Interactable::Projectile>
GetAll(std::int32_t ID, std::int32_t Distance = -1);
17 std::vector<Interactable::Projectile>
GetAll(
const std::vector<std::int32_t>& IDs, std::int32_t Distance = -1);
std::vector< Interactable::Projectile > GetAllWithin(std::int32_t Distance)
Interactable::Projectile Get(const Tile &T)
std::vector< Interactable::Projectile > GetAll()