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Projectiles.hpp
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1 #ifndef PROJECTILES_HPP_INCLUDED
2 #define PROJECTILES_HPP_INCLUDED
3 
4 #include "../../Game/Interactable/Projectile.hpp"
5 #include <functional>
6 #include <cstdint>
7 #include <vector>
8 #include <string>
9 
10 namespace Projectiles
11 {
12  std::vector<Interactable::Projectile> GetAllWithin(std::int32_t Distance);
13  std::vector<Interactable::Projectile> GetAll();
14 
15  std::vector<Interactable::Projectile> GetAll(const Tile& T);
16  std::vector<Interactable::Projectile> GetAll(std::int32_t ID, std::int32_t Distance = -1);
17  std::vector<Interactable::Projectile> GetAll(const std::vector<std::int32_t>& IDs, std::int32_t Distance = -1);
18  std::vector<Interactable::Projectile> GetAll(const std::function<bool (Interactable::Projectile&)>& Filter, std::int32_t Distance = -1);
19 
21  Interactable::Projectile Get(std::int32_t ID, std::int32_t Distance = -1);
22  Interactable::Projectile Get(const std::vector<std::int32_t>& IDs, std::int32_t Distance = -1);
23  Interactable::Projectile Get(const std::function<bool (Interactable::Projectile&)>& Filter, std::int32_t Distance = -1);
24 }
25 
26 
27 #endif // PROJECTILES_HPP_INCLUDED
Definition: Tile.hpp:8
std::vector< Interactable::Projectile > GetAllWithin(std::int32_t Distance)
Interactable::Projectile Get(const Tile &T)
std::vector< Interactable::Projectile > GetAll()