1 #ifndef GRAPHICSOBJECTS_HPP_INCLUDED
2 #define GRAPHICSOBJECTS_HPP_INCLUDED
4 #include "../../Game/Interactable/GraphicsObject.hpp"
12 std::vector<Interactable::GraphicsObject>
GetAllWithin(std::int32_t Distance);
13 std::vector<Interactable::GraphicsObject>
GetAll();
15 std::vector<Interactable::GraphicsObject>
GetAll(
const Tile& T);
16 std::vector<Interactable::GraphicsObject>
GetAll(std::int32_t ID, std::int32_t Distance = -1);
17 std::vector<Interactable::GraphicsObject>
GetAll(
const std::vector<std::int32_t>& IDs, std::int32_t Distance = -1);
std::vector< Interactable::GraphicsObject > GetAll()
Interactable::GraphicsObject Get(const Tile &T)
std::vector< Interactable::GraphicsObject > GetAllWithin(std::int32_t Distance)