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GraphicsObjects Namespace Reference

Functions

std::vector< Interactable::GraphicsObjectGetAllWithin (std::int32_t Distance)
 
std::vector< Interactable::GraphicsObjectGetAll ()
 
std::vector< Interactable::GraphicsObjectGetAll (const Tile &T)
 
std::vector< Interactable::GraphicsObjectGetAll (std::int32_t ID, std::int32_t Distance=-1)
 
std::vector< Interactable::GraphicsObjectGetAll (const std::vector< std::int32_t > &IDs, std::int32_t Distance=-1)
 
std::vector< Interactable::GraphicsObjectGetAll (const std::function< bool(Interactable::GraphicsObject &)> &Filter, std::int32_t Distance=-1)
 
Interactable::GraphicsObject Get (const Tile &T)
 
Interactable::GraphicsObject Get (std::int32_t ID, std::int32_t Distance=-1)
 
Interactable::GraphicsObject Get (const std::vector< std::int32_t > &IDs, std::int32_t Distance=-1)
 
Interactable::GraphicsObject Get (const std::function< bool(Interactable::GraphicsObject &)> &Filter, std::int32_t Distance=-1)
 

Function Documentation

◆ Get() [1/4]

Interactable::GraphicsObject GraphicsObjects::Get ( const std::function< bool(Interactable::GraphicsObject &)> &  Filter,
std::int32_t  Distance = -1 
)

◆ Get() [2/4]

Interactable::GraphicsObject GraphicsObjects::Get ( const std::vector< std::int32_t > &  IDs,
std::int32_t  Distance = -1 
)

◆ Get() [3/4]

Interactable::GraphicsObject GraphicsObjects::Get ( const Tile T)

◆ Get() [4/4]

Interactable::GraphicsObject GraphicsObjects::Get ( std::int32_t  ID,
std::int32_t  Distance = -1 
)

◆ GetAll() [1/5]

std::vector<Interactable::GraphicsObject> GraphicsObjects::GetAll ( )

◆ GetAll() [2/5]

std::vector<Interactable::GraphicsObject> GraphicsObjects::GetAll ( const std::function< bool(Interactable::GraphicsObject &)> &  Filter,
std::int32_t  Distance = -1 
)

◆ GetAll() [3/5]

std::vector<Interactable::GraphicsObject> GraphicsObjects::GetAll ( const std::vector< std::int32_t > &  IDs,
std::int32_t  Distance = -1 
)

◆ GetAll() [4/5]

std::vector<Interactable::GraphicsObject> GraphicsObjects::GetAll ( const Tile T)

◆ GetAll() [5/5]

std::vector<Interactable::GraphicsObject> GraphicsObjects::GetAll ( std::int32_t  ID,
std::int32_t  Distance = -1 
)

◆ GetAllWithin()

std::vector<Interactable::GraphicsObject> GraphicsObjects::GetAllWithin ( std::int32_t  Distance)