AlpacaLibary  1.63
A closed source C++ bot for OSRS
Players Namespace Reference

Functions

Interactable::Player GetLocal ()
 
std::vector< Interactable::PlayerGetAllWithin (std::int32_t Distance)
 
std::vector< Interactable::PlayerGetAll ()
 
std::vector< Interactable::PlayerGetAll (const Tile &Tile)
 
std::vector< Interactable::PlayerGetAll (const std::string &Name, std::int32_t Distance=-1)
 
std::vector< Interactable::PlayerGetAll (const std::vector< std::string > &Names, std::int32_t Distance=-1)
 
std::vector< Interactable::PlayerGetAll (const std::function< bool(Interactable::Player &)> &Filter, std::int32_t Distance=-1)
 
Interactable::Player Get (const Tile &Tile)
 
Interactable::Player Get (const std::string &Name, std::int32_t Distance=-1)
 
Interactable::Player Get (const std::vector< std::string > &Names, std::int32_t Distance=-1)
 
Interactable::Player Get (const std::function< bool(const Interactable::Player &)> &Filter, std::int32_t Distance=-1)
 

Function Documentation

◆ Get() [1/4]

Interactable::Player Players::Get ( const std::function< bool(const Interactable::Player &)> &  Filter,
std::int32_t  Distance = -1 
)

◆ Get() [2/4]

Interactable::Player Players::Get ( const std::string &  Name,
std::int32_t  Distance = -1 
)

◆ Get() [3/4]

Interactable::Player Players::Get ( const std::vector< std::string > &  Names,
std::int32_t  Distance = -1 
)

◆ Get() [4/4]

Interactable::Player Players::Get ( const Tile Tile)

◆ GetAll() [1/5]

std::vector<Interactable::Player> Players::GetAll ( )

◆ GetAll() [2/5]

std::vector<Interactable::Player> Players::GetAll ( const std::function< bool(Interactable::Player &)> &  Filter,
std::int32_t  Distance = -1 
)

◆ GetAll() [3/5]

std::vector<Interactable::Player> Players::GetAll ( const std::string &  Name,
std::int32_t  Distance = -1 
)

◆ GetAll() [4/5]

std::vector<Interactable::Player> Players::GetAll ( const std::vector< std::string > &  Names,
std::int32_t  Distance = -1 
)

◆ GetAll() [5/5]

std::vector<Interactable::Player> Players::GetAll ( const Tile Tile)

◆ GetAllWithin()

std::vector<Interactable::Player> Players::GetAllWithin ( std::int32_t  Distance)

◆ GetLocal()

Interactable::Player Players::GetLocal ( )