AlpacaLibary
1.63
A closed source C++ bot for OSRS
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Functions | |
Point | GetMiddle () |
Returns the middle point of the minimap. More... | |
std::int32_t | GetPlane () |
Returns the plane the local player is on. More... | |
Tile | GetPosition () |
Returns the tile the local player is on. More... | |
Tile | GetDestination () |
Returns the tile of the local players destination. More... | |
bool | IsCloseTo (const Tile &T, std::int32_t Distance) |
Returns true if the local players position is close to the passed tile, uses pixels as distance. More... | |
bool | IsTileOn (const Tile &T) |
Returns true if the passed tile is on the minimap. More... | |
bool | ClickCure () |
When poisoned, clicks on the health orb to cure. More... | |
bool | ClickCompass () |
Clicks on the minimap compass to quickly face North. More... | |
bool | ClickQuickPrayer () |
Clicks the quick-prayer orb. More... | |
bool | ClickToggleRun () |
Clicks the toggle-run orb. More... | |
bool | ClickSpecial () |
bool | ClickTile (const Tile &T, std::int32_t Random=5) |
bool | WalkPath (const std::vector< Tile > &Path, std::int32_t Distance, std::int32_t Random) |
bool | WalkPath (const std::vector< Tile > &Path, std::int32_t Distance, std::int32_t Random, std::function< bool()> Func) |
bool | IsReachable (const Tile &T) |
bool Minimap::ClickCompass | ( | ) |
Clicks on the minimap compass to quickly face North.
bool Minimap::ClickCure | ( | ) |
When poisoned, clicks on the health orb to cure.
bool Minimap::ClickQuickPrayer | ( | ) |
Clicks the quick-prayer orb.
bool Minimap::ClickSpecial | ( | ) |
bool Minimap::ClickTile | ( | const Tile & | T, |
std::int32_t | Random = 5 |
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) |
bool Minimap::ClickToggleRun | ( | ) |
Clicks the toggle-run orb.
Tile Minimap::GetDestination | ( | ) |
Returns the tile of the local players destination.
Point Minimap::GetMiddle | ( | ) |
Returns the middle point of the minimap.
std::int32_t Minimap::GetPlane | ( | ) |
Returns the plane the local player is on.
Tile Minimap::GetPosition | ( | ) |
Returns the tile the local player is on.
bool Minimap::IsCloseTo | ( | const Tile & | T, |
std::int32_t | Distance | ||
) |
Returns true if the local players position is close to the passed tile, uses pixels as distance.
T | tile to check |
Distance | in pixels |
bool Minimap::IsReachable | ( | const Tile & | T | ) |
bool Minimap::IsTileOn | ( | const Tile & | T | ) |
Returns true if the passed tile is on the minimap.
T | tile to check |
bool Minimap::WalkPath | ( | const std::vector< Tile > & | Path, |
std::int32_t | Distance, | ||
std::int32_t | Random | ||
) |
bool Minimap::WalkPath | ( | const std::vector< Tile > & | Path, |
std::int32_t | Distance, | ||
std::int32_t | Random, | ||
std::function< bool()> | Func | ||
) |