AlpacaLibary
1.63
A closed source C++ bot for OSRS
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Functions | |
bool | IsOpen () |
bool | Open (bool UseHotkey=false) |
std::int32_t | GetTabHotkey () |
std::vector< std::int32_t > | GetItemIDs () |
std::vector< std::string > | GetItemNames () |
std::vector< std::int32_t > | GetItemAmounts () |
std::vector< Interactable::Item > | GetItems () |
std::vector< Interactable::Item > | GetItems (std::int32_t ID) |
std::vector< Interactable::Item > | GetItems (const std::string &Name) |
std::vector< Interactable::Item > | GetItems (const std::vector< std::int32_t > &IDs) |
std::vector< Interactable::Item > | GetItems (const std::vector< std::string > &Names) |
std::vector< Interactable::Item > | GetItems (const std::function< bool(const Interactable::Item &)> &Filter) |
Interactable::Item | GetItem (std::int32_t ID) |
Interactable::Item | GetItem (const std::string &Name) |
Interactable::Item | GetItem (const std::vector< std::int32_t > &IDs) |
Interactable::Item | GetItem (const std::vector< std::string > &Names) |
Interactable::Item | GetItem (const std::function< bool(const Interactable::Item &)> &Filter) |
bool | IsEmpty () |
bool | IsFull () |
bool | IsItemSelected () |
bool | IsItemSelected (std::int32_t ID) |
bool | IsItemSelected (const std::string &Name) |
bool | IsItemSelected (const Interactable::Item &Item) |
std::string | GetItemSelectedName () |
std::int32_t | Count (std::int32_t ID) |
std::int32_t | Count (const std::string &Name) |
std::int32_t | Count (const Interactable::Item &Item) |
std::int32_t | Count (const std::vector< std::int32_t > &IDs) |
std::int32_t | Count (const std::vector< std::string > &Names) |
std::int32_t | Count (const std::vector< Interactable::Item > &Items) |
std::int32_t | CountOccupied () |
std::int32_t | CountEmpty () |
std::int32_t | GetIndexOf (std::int32_t ID) |
std::int32_t | GetIndexOf (const std::string &Name) |
std::int32_t | GetIndexOf (const std::vector< std::int32_t > &IDs) |
std::int32_t | GetIndexOf (const std::vector< std::string > &Names) |
std::vector< std::int32_t > | GetIndicesOf (std::int32_t ID) |
std::vector< std::int32_t > | GetIndicesOf (const std::string &Name) |
std::vector< std::int32_t > | GetIndicesOf (const std::vector< std::int32_t > &IDs) |
std::vector< std::int32_t > | GetIndicesOf (const std::vector< std::string > &Names) |
std::vector< Box > | GetSlotBoxes () |
std::vector< Box > | GetBoxesOf (std::int32_t ID) |
std::vector< Box > | GetBoxesOf (const std::string &Name) |
bool | Contains (std::int32_t ID) |
bool | Contains (const std::string &Name) |
bool | Contains (const Interactable::Item &Item) |
bool | Contains (const std::vector< std::int32_t > &IDs) |
bool | Contains (const std::vector< std::string > &Names) |
bool | Contains (const std::vector< Interactable::Item > &Items) |
bool | ContainsAny (const std::vector< std::int32_t > &IDs) |
bool | ContainsAny (const std::vector< std::string > &Names) |
bool | ContainsAny (const std::vector< Interactable::Item > &Items) |
bool | ContainsOnly (std::int32_t ID) |
bool | ContainsOnly (const std::string &Name) |
bool | ContainsOnly (const Interactable::Item &Item) |
bool | ContainsOnly (const std::vector< std::int32_t > &IDs) |
bool | ContainsOnly (const std::vector< std::string > &Names) |
bool | ContainsOnly (const std::vector< Interactable::Item > &Items) |
bool | Use (std::int32_t ID, std::int32_t ID2=-1, bool UseSecondFirst=false) |
bool | Use (const std::string &Name, const std::string &Name2="", bool UseSecondFirst=false) |
bool | Use (const Interactable::Item &Item, const Interactable::Item &Item2=Interactable::Item(), bool UseSecondFirst=false) |
bool | Equip (std::int32_t ID) |
bool | Equip (const std::string &Name) |
bool | Equip (const Interactable::Item &Item) |
bool | Drop (std::int32_t ID, bool AllowShiftClick=true) |
bool | Drop (const std::string &Name, bool AllowShiftClick=true) |
bool | Drop (const Interactable::Item &Item, bool AllowShiftClick=true) |
bool Inventory::Contains | ( | const Interactable::Item & | Item | ) |
bool Inventory::Contains | ( | const std::string & | Name | ) |
bool Inventory::Contains | ( | const std::vector< Interactable::Item > & | Items | ) |
bool Inventory::Contains | ( | const std::vector< std::int32_t > & | IDs | ) |
bool Inventory::Contains | ( | const std::vector< std::string > & | Names | ) |
bool Inventory::Contains | ( | std::int32_t | ID | ) |
bool Inventory::ContainsAny | ( | const std::vector< Interactable::Item > & | Items | ) |
bool Inventory::ContainsAny | ( | const std::vector< std::int32_t > & | IDs | ) |
bool Inventory::ContainsAny | ( | const std::vector< std::string > & | Names | ) |
bool Inventory::ContainsOnly | ( | const Interactable::Item & | Item | ) |
bool Inventory::ContainsOnly | ( | const std::string & | Name | ) |
bool Inventory::ContainsOnly | ( | const std::vector< Interactable::Item > & | Items | ) |
bool Inventory::ContainsOnly | ( | const std::vector< std::int32_t > & | IDs | ) |
bool Inventory::ContainsOnly | ( | const std::vector< std::string > & | Names | ) |
bool Inventory::ContainsOnly | ( | std::int32_t | ID | ) |
std::int32_t Inventory::Count | ( | const Interactable::Item & | Item | ) |
std::int32_t Inventory::Count | ( | const std::string & | Name | ) |
std::int32_t Inventory::Count | ( | const std::vector< Interactable::Item > & | Items | ) |
std::int32_t Inventory::Count | ( | const std::vector< std::int32_t > & | IDs | ) |
std::int32_t Inventory::Count | ( | const std::vector< std::string > & | Names | ) |
std::int32_t Inventory::Count | ( | std::int32_t | ID | ) |
std::int32_t Inventory::CountEmpty | ( | ) |
std::int32_t Inventory::CountOccupied | ( | ) |
bool Inventory::Drop | ( | const Interactable::Item & | Item, |
bool | AllowShiftClick = true |
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bool Inventory::Drop | ( | const std::string & | Name, |
bool | AllowShiftClick = true |
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bool Inventory::Drop | ( | std::int32_t | ID, |
bool | AllowShiftClick = true |
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bool Inventory::Equip | ( | const Interactable::Item & | Item | ) |
bool Inventory::Equip | ( | const std::string & | Name | ) |
bool Inventory::Equip | ( | std::int32_t | ID | ) |
std::vector<Box> Inventory::GetBoxesOf | ( | const std::string & | Name | ) |
std::vector<Box> Inventory::GetBoxesOf | ( | std::int32_t | ID | ) |
std::int32_t Inventory::GetIndexOf | ( | const std::string & | Name | ) |
std::int32_t Inventory::GetIndexOf | ( | const std::vector< std::int32_t > & | IDs | ) |
std::int32_t Inventory::GetIndexOf | ( | const std::vector< std::string > & | Names | ) |
std::int32_t Inventory::GetIndexOf | ( | std::int32_t | ID | ) |
std::vector<std::int32_t> Inventory::GetIndicesOf | ( | const std::string & | Name | ) |
std::vector<std::int32_t> Inventory::GetIndicesOf | ( | const std::vector< std::int32_t > & | IDs | ) |
std::vector<std::int32_t> Inventory::GetIndicesOf | ( | const std::vector< std::string > & | Names | ) |
std::vector<std::int32_t> Inventory::GetIndicesOf | ( | std::int32_t | ID | ) |
Interactable::Item Inventory::GetItem | ( | const std::function< bool(const Interactable::Item &)> & | Filter | ) |
Interactable::Item Inventory::GetItem | ( | const std::string & | Name | ) |
Interactable::Item Inventory::GetItem | ( | const std::vector< std::int32_t > & | IDs | ) |
Interactable::Item Inventory::GetItem | ( | const std::vector< std::string > & | Names | ) |
Interactable::Item Inventory::GetItem | ( | std::int32_t | ID | ) |
std::vector<std::int32_t> Inventory::GetItemAmounts | ( | ) |
std::vector<std::int32_t> Inventory::GetItemIDs | ( | ) |
std::vector<std::string> Inventory::GetItemNames | ( | ) |
std::vector<Interactable::Item> Inventory::GetItems | ( | ) |
std::vector<Interactable::Item> Inventory::GetItems | ( | const std::function< bool(const Interactable::Item &)> & | Filter | ) |
std::vector<Interactable::Item> Inventory::GetItems | ( | const std::string & | Name | ) |
std::vector<Interactable::Item> Inventory::GetItems | ( | const std::vector< std::int32_t > & | IDs | ) |
std::vector<Interactable::Item> Inventory::GetItems | ( | const std::vector< std::string > & | Names | ) |
std::vector<Interactable::Item> Inventory::GetItems | ( | std::int32_t | ID | ) |
std::string Inventory::GetItemSelectedName | ( | ) |
std::vector<Box> Inventory::GetSlotBoxes | ( | ) |
std::int32_t Inventory::GetTabHotkey | ( | ) |
bool Inventory::IsEmpty | ( | ) |
bool Inventory::IsFull | ( | ) |
bool Inventory::IsItemSelected | ( | ) |
bool Inventory::IsItemSelected | ( | const Interactable::Item & | Item | ) |
bool Inventory::IsItemSelected | ( | const std::string & | Name | ) |
bool Inventory::IsItemSelected | ( | std::int32_t | ID | ) |
bool Inventory::IsOpen | ( | ) |
bool Inventory::Open | ( | bool | UseHotkey = false | ) |
bool Inventory::Use | ( | const Interactable::Item & | Item, |
const Interactable::Item & | Item2 = Interactable::Item() , |
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bool | UseSecondFirst = false |
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bool Inventory::Use | ( | const std::string & | Name, |
const std::string & | Name2 = "" , |
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bool | UseSecondFirst = false |
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bool Inventory::Use | ( | std::int32_t | ID, |
std::int32_t | ID2 = -1 , |
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bool | UseSecondFirst = false |
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