AlpacaLibary
1.63
A closed source C++ bot for OSRS
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Functions | |
bool | MoveMouse (const Point &P) |
bool | MoveMouse (const Box &B) |
bool | Click (const Button &B=BUTTON_LEFT) |
bool | Click (const Point &P, const Button &B=BUTTON_LEFT) |
bool | Click (const Point &P, const std::string &Option, const std::string &Target="") |
bool | Click (const Point &P, const std::vector< std::string > &Options, const std::string &Target="") |
bool | Click (const Box &B, const Button &Button=BUTTON_LEFT) |
bool | Click (const Box &B, const std::string &Option, const std::string &Target="") |
bool | Click (const Box &B, const std::vector< std::string > &Options, const std::string &Target="") |
bool | Click (const Convex &C, const Button &B=BUTTON_LEFT) |
bool | Click (const Convex &C, const std::string &Option, const std::string &Target="") |
bool | Click (const Convex &C, const std::vector< std::string > &Options, const std::string &Target="") |
bool | Scroll (const ScrollDirection &Direction) |
bool | ScrollUntil (const ScrollDirection &Direction, std::int32_t Duration, const std::function< bool()> &Func) |
bool | UpKey (std::int32_t Key) |
bool | DownKey (std::int32_t Key) |
bool | ReleaseKey (std::int32_t Key) |
bool | HoldKey (std::int32_t Key, std::uint32_t Duration) |
bool | TypeKey (std::int32_t Key) |
bool | TypeString (const std::string &String, bool PressEnter=false) |
bool Interact::Click | ( | const Box & | B, |
const Button & | Button = BUTTON_LEFT |
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bool Interact::Click | ( | const Box & | B, |
const std::string & | Option, | ||
const std::string & | Target = "" |
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bool Interact::Click | ( | const Box & | B, |
const std::vector< std::string > & | Options, | ||
const std::string & | Target = "" |
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bool Interact::Click | ( | const Button & | B = BUTTON_LEFT | ) |
bool Interact::Click | ( | const Convex & | C, |
const Button & | B = BUTTON_LEFT |
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bool Interact::Click | ( | const Convex & | C, |
const std::string & | Option, | ||
const std::string & | Target = "" |
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bool Interact::Click | ( | const Convex & | C, |
const std::vector< std::string > & | Options, | ||
const std::string & | Target = "" |
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bool Interact::Click | ( | const Point & | P, |
const Button & | B = BUTTON_LEFT |
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bool Interact::Click | ( | const Point & | P, |
const std::string & | Option, | ||
const std::string & | Target = "" |
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bool Interact::Click | ( | const Point & | P, |
const std::vector< std::string > & | Options, | ||
const std::string & | Target = "" |
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bool Interact::DownKey | ( | std::int32_t | Key | ) |
bool Interact::HoldKey | ( | std::int32_t | Key, |
std::uint32_t | Duration | ||
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bool Interact::MoveMouse | ( | const Box & | B | ) |
bool Interact::MoveMouse | ( | const Point & | P | ) |
bool Interact::ReleaseKey | ( | std::int32_t | Key | ) |
bool Interact::Scroll | ( | const ScrollDirection & | Direction | ) |
bool Interact::ScrollUntil | ( | const ScrollDirection & | Direction, |
std::int32_t | Duration, | ||
const std::function< bool()> & | Func | ||
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bool Interact::TypeKey | ( | std::int32_t | Key | ) |
bool Interact::TypeString | ( | const std::string & | String, |
bool | PressEnter = false |
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bool Interact::UpKey | ( | std::int32_t | Key | ) |