1 #ifndef CHAT_HPP_INCLUDED
2 #define CHAT_HPP_INCLUDED
4 #include "../../Core/Classes/MessageNode.hpp"
5 #include "../../Game/Interactable/Widget.hpp"
81 std::vector<Internal::MessageNode>
GetMessages(
bool Sort =
true);
83 std::vector<Internal::MessageNode>
GetMessages(
const std::vector<CHAT_TYPE>& Type,
bool Sort =
true);
DIALOGUE_STATE GetDialogueState()
std::vector< std::string > GetDialogueOptions()
@ LOGIN_LOGOUT_NOTIFICATION
bool EnterAmount(std::int32_t Amount)
bool ClickContinue(bool UseKeyboard=false)
bool SelectDialogueOption(const std::string &Option, bool UseKeyboard=false)
Internal::MessageNode GetLastMessage()
bool WaitDialogueState(std::uint32_t Duration, std::uint32_t Step, Chat::DIALOGUE_STATE State, bool Result=true)
std::vector< Internal::MessageNode > GetMessages(bool Sort=true)
bool DialogueContains(const std::string &Text)
std::vector< Interactable::Widget > GetDialogueWidgets()